SSI Games: D through K

The Dark Queen of Krynn

SSI Special Projects Team

TSR license, AD&D: DragonLance

Gold Box Game

AM, I, M

1992, $?

Death Knights of Krynn

SSI Special Projects Team

TSR license, AD&D: DragonLance

Gold Box Game

AM, C, I

1991, $39.95 (C)/$49.95

"It has been but one short year since the Champions of Krynn claimed victory over the massed forces of evil. Now, Soth--the Lord of the Death Knights himself--is amassing an overpowering army of undead and unleashing the Dark Queen Takhisis on the world. It promises to be an eruption of evil such as Krynn has never before witnessed! As members of the Special Solamnic Order of the Champions of Krynn, you and your party stand as the only force capable of answering Soth's deadly challenge--and living to tell of it!" --Spring/Summer 1991

Demon's Winter

Craig Roth & David Stark

AM, AP* (64K), C*, I (384K), ST

?, $39.95 (AM, ST), $34.95 (I), $29.95

"Search the lands and seas for spells to trap the demon-god Malifon and undo his mystical, wintry curse in this fantasy role-playing adventure." -1989-1990

Dragons of Flame

U.S. Gold

TSR license, AD&D: DragonLance

Silver Box Game

AM, C, I (512K), ST

Fall '89, $39.95/$29.95 (C)

"Dragons of Flame explodes with action! Control up to ten Companions, one at a time. Your quest: rescue slaves held by the ravaging Dragonarmies in the foul fortress of Pax Tharkas.

"Your journey begins as the Companions explore the wilderness of the Elven Mosaic where they gain valuable allies-the mysterious elves of Qualinesti.

"Each Companion has different specialized skills. Use them wisely along the way to evade evil Draconian patrols. Keep one step ahead of the malevolent Dragonarmies while battling dragons, griffons, wraiths, zombies and scores of other monsters!

"The terrors of this journey, however, pale in comparison to the sheer horror of your destination. The impenetrable fortress of Pax Tharkas looms before you, crackling with vile energy. Remember, all the sizzling action happens in real time and in colorful animation. Your wits and reflexes better be sharp. In this game, you're either quick...or you're dead." -1989-1990

"DRAGONS OF FLAME-Red-hot action in the DRAGONLANCE® game world. Rescue slaves held by the Dragonarmies in the vile fortress Pax Tharkas." -1989-1990

DragonStrike

AM, C, I

1990

Dungeon Masters Assistant, Volume I: Encounters

Paul Murray, Victor Penman, & James Ward

TSR license, AD&D

AM, AP* (64K), C*, I* (256K)

?, $29.95

"SSI's Dungeon Masters Assistant, Volume I: Encounters is the original computer-aid for Dungeon Masters. With thousands of separate encounters, monsters, and characters provided, it can reduce game prep time by several hours per session. DMs can modify the existing data or add original monsters and encounters to the database! And the database is prodigious indeed: Over 1000 encounters and over 1300 monsters and characters, including all monsters from the AD&D® Monster Manual I & Monster Manual II. Monster records and encounter printouts total several hundred pages! (A printer is not required in order to use this product: data can also be output to disk or screen!) -1989-1990

"DUNGEON MASTERS ASSISTANT, Vol. I: Encounters-a utility program designed to help Dungeon Masters generate encounters for AD&D® game campaigns." -1989-1990

Dungeon Masters Assistant, Volume II: Characters & Treasures

Al Escudero, James Ward, & David Wong

TSR license, AD&D

AM, AP* (64K), C*, I (384K)

1989, $29.95

"Dungeon Masters Assistant, Volume II: Characters & Treasures is SSI's latest time saver for Dungeon Masters (DMs). No longer is it necessary to spend hours populating a town or generating player characters or henchmen. Speed up your game immeasurably by generating detailed player or non-player characters and large treasure hoards, in moments! Every facet of character creation, from language and spell lists to class and racial abilities, is accounted for. All character classes, including multi-class characters, can be rolled up in a snap and will appear on ready-made character sheets with all the pertinent information ready to use. You can even print these sheets for instant use. All magic items from the AD&D® Dungeon Masters Guide and Unearthed Arcana, plus all treasure types from the Monster Manual and Monster Manual II, can be generated with this powerful program. By letting the computer do most of the number-crunching work, such time consuming chores as creating large numbers of gems, jewelry, or intelligent weapons become simple tasks. Harness the power of the computer with this versatile utility-spend less time in preparation and more time enjoying AD&D® game play." -1989-1990

"DUNGEON MASTERS ASSISTANT, Vol. II: Characters & Treasures-generate characters and treasures quickly and easily for AD&D® game campaigns with this utility program." -1989-1990

Eagles

Robert Raymond

Introductory

AP, AT (40K), C

?, $39.95

"Fly biplanes such as the Sopwith Camel against such legends as the Red Baron during World War I." -Spring 1985

Epidemic!

Steve Faber

Introductory

"RapidFire" series

AP, AT, I (64K)

?, $34.95

"In this graphically beautiful game, billions of lives are at stake as Earth is infected by deadly alien microbes." -Spring 1985

Eye of the Beholder

Westwood

TSR license, AD&D

Black Box Game

AM, PC

1991

Eye of the Beholder II

Westwood

TSR license, AD&D

Black Box Game

AM, PC

1992

Eye of the Beholder III

PC

TSR license, AD&D

Black Box Game

1993

Field of Fire

Roger Damon

Intermediate

AP (1986), AT*, C

?, $39.95

"One of the finest fighting forces during World War II was Easy Company of the First Infantry Division. Now, FIELD OF FIRE takes you back in time to assume command of these heroic men, retracing eight of their historical battles in North Africa and Europe. Dividing your company into fireteam unitys of six men each, you'll direct a night raid in North Africa or even lead the storming of Omaha Beach on D-Day! But remember--planning and execution are crucial. You'll need to apply such concepts as concentration of force, cover fire, and selectice maneuver. And you must recognize the strengths/weaknesses of your various units: Tanks, rifle and bazooka teams, enigneers, artillery forward observers and machine gun crews. The enemy is directed by your cunning computer." --Summer 1986

"Lead Easy Company of the First Infantry Division through eight historical battles in North Africa and Europe." -Spring 1985

50 Mission Crush

John Gray

Introductory

AP, AT (40K), C

?, $39.95

"As the pilot of a WWII B-17 bomber in this role-playing game, can you survive 50 dangerous raids over France & Germany?" -Spring 1985

Fighter Command: The Battle of Britain

Charles Merrow & Jack Avery

Advanced

AP*, C

Spring 1983 (AP), $59.95

"FIGHTER COMMAND gives you the thrilling opportunity to rewrite or relive the strategies of one of the greatest aerial battles ever fought: The Battle of Britain.

"As the German commander you'll try to lure up R.A.F. fighters by bombing British airfields, radar stations, planes, and major cities. It'll be up to your own fighers such as the ME-109s to engage the formidable Spitfires and Hurricanes. Every squadron, or groupe, is rated for experience and morale, and the computer will immediately calculate the increases (or decreases) in each after a mission is flown.

"As British Commander your goal is to knock the attacking German planes out of the sky. You will assign squadrons to patrols and to different levels of readiness, keeping in mind the trade-offs between quick mobilization of planes and loss of morale due to exhaustion. You'll also have to define tactical orders for each type of aircraft.

"Like the Germans, you'll have intelligence and readiness reports to give you results of each day's fighting. Colorful Hi-Res graphic displays let you view the entire southern half of England in one map or three different close-up maps.

"You can play the entire 34-turn campaign or choose any of three shorter games (including the explosive, one-turn "Eagle Day" scenario). Furthermore, you'll never lack an opponent with this game because the computer is always ready to take over the German Command." -Spring 1983

"A superb strategic-level simulation of the RAF against the Luftwaffe during the Battle of Britain." -Spring 1985

First Over Germany

John Gray

(AM), (AP), C, I (384K)

?, $49.95

"Lead the first daylight B-17 bombing raids over Nazi Europe in October of 1942. How many of the daring combat missions can you survive?" -1989-1990

Fortress

Jim Templeman & Patty Denbrook

Introductory

"RapidFire" series

AP, AT (40K), C

?, $34.95

"Domination by tactical conquest and fortification is the key to this simple yet challenging classic." -Spring 1985

Galactic Adventures

Tom Reamy

Introductory

"RapidFire" series

AP, AT

?, $59.95

"Sequel to Galactic Gladiators, this science-fiction, role-playing game takes you way out of this world." -Spring 1985

Galactic Gladiators

Tom Reamy

Introductory

"RapidFire" series

AP*, (AT), I

1982, $39.95

Note on the Atari version:

"In our last catalog, we announced the Atari version of GALACTIC GLADIATORS. We regret to say that unseen difficulties in the conversion process have forced us to cancel the Atari game for the time being. But who knows, it may very well be resurrected in the future." --Spring 1983

Gateway to the Savage Frontier

Beyond Software

TSR license, AD&D

Gold Box Game

NA

AM, C, I

1991, $49.95

"Enter the foreboding lands of an area never before explored in a computer fantasy role-playing game--the Savage Frontier!

"Sail the Trackless Sea. Conquer the heights of the Lost Peaks. Brave thge [sic] ruins of Ascore, guardian of the Great Desert. Visit magical Silverymoon--and more!

"GATEWAY TO THE SAVAGE FRONTIER is based on an enhanced version of the legendary game system used in Pool of Radiance, Curse of the Azure Bonds and Secret of the Silver Blades.

"Your quest: halt the murderous conspiracy of dark invaders from afar. Your only hope is to uncover ancient mystical items of power to destroy this malignant force!

"The excitement and the glory of an all-new adventure lie before you.

"How can you resist? Go! The Savage Frontier beckons." --Spring/Summer 1991

Personal Note: The Amiga version of this game has got to be one of the most incompetent conversions ever done by SSI (actually Beyond Software) or any other publisher or developer. It was so buggy, the game included an addendum telling Amiga players to save every half hour or so because it would crash. It was also not hard drive installable, "due to its large size." Huh??

Gemstone Healer

Peter Lount, Trouba Gossen, & Kevin Pickell

AP, C

1986, ?

Gemstone Warrior

Peter Lount, Trouba Gossen, & Kevin Pickell

Introductory

AP (64K), AT, C

?, $34.95

"Search the deadly Netherworld for the magical Gemstone in this exciting action-strategy arcade game." -Spring 1985

Geopolitique 1990

Bruce Ketchledge

Intermediate

AP, C

?, $39.95

"You play the U.S., while the computer plays Russia in this economic, political & military game of world dominance." -Spring 1985

"Family Computing 1984 AWARD WINNER." -Spring 1985

Germany 1985

Roger Keating

Advanced

"When Superpowers Collide" series

AP, C, (AT)

?, $59.95

"NATO forces must repel the Soviet invasion of West Germany...when superpowers collide!" -Spring 1985

Gettysburg: The Turning Point

David Landrey & Chuck Kroegel

Introductory/Intermediate/Advanced

AM, AP* (64K), AT, C*, I (128K), (ST)

July 1986, $59.95

"The Battle of Gettysburg began not with a bang, but with a whimper. It started on July 1, 1863 as a minor skirmish between a few Confederate and Federal brigades. By July 3, it had grown to monumental proportions, hurling 160,000 brothers against each other. GETTYSBURG: The Turning Point uses a refined version of the critically acclaimed system first seen in SSI's Battle of Antietam to recreate this decisive battle in consummate detail and accuracy. Some of the refinements are: A precise command system that more accurately reflects the effects of leaders on the battlefield; ammunition points; more realistic fatigue rules; combat that is resolved down to each individual soldier, including every artillery man. Beginner, Intermediate, and Advanced games are provided." --Summer 1986

"'Computer Gaming World' Hall of Fame Award, 1988. Also 1986 Charles Roberts Award, Best Military/Strategy Computer Game." -1989-1990

Member: Hall of Fame, Computer Gaming World. Awards: 1986 Charles Roberts Award, Best Military/Strategy Computer Game

Guadalcanal Campaign

Gary Grigsby

Advanced

AP

1982, $59.95

"A monster-scaled computer wargame of this greatest Pacific land-sea-air campaign of World War II." -Spring 1985

Heroes of the Lance

U.S. Gold

TSR license, AD&D: DragonLance

Silver Box Game

AM, C, I (384K), ST

?, $39.95/$29.95 (C)

"HEROES OF THE LANCE-The DRAGONLANCE® game world of Krynn comes alive in this exciting action game. Retrieve the Disks of Mishakal from the ruins of Xak Tsaroth." -1989-1990

Hillsfar

Westwood Associates

TSR license, AD&D: Forgotten Realms

Marble Box Game

AM (1MB), C, I (384K), (M), ST

?, $49.95/$39.95 (C)

"HILLSFAR-think and move in real time as you explore this exhilarating city, meet its colorful inhabitants on the streets or in pubs, and find a quest!" -1989-1990

Imperium Galactum

Paul Murray

Advanced

AP, AT, C, (ST)

?, $39.95

"Just as Julius Caesar once forged the Roman Empire, you'll now struggle to control the stars and create...the Imperium Galactum!" -Spring 1985

Kampfgruppe

Gary Grigsby

Advanced

AP, AT, C, I, AM

?, $59.95

"A tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45." -Spring 1985

"All weapons used on the Russian Front (1941-45) are rated in this tactical game." -1989-1990

Member: Hall of Fame, Computer Gaming World.

Knights of the Desert

Tactical Design Group

Intermediate

AP, AT, C, I, T

Spring 1983 (AP, AT, T), $39.95

"In March 1941, Hitler sent Rommel to North Africa. His task: to push his Panzer divisions all the way to Alexandria, crushing British troops along the way and taking the Suez Canal and the precious oilfields that lay beyond.

"KNIGHTS OF THE DESERT is the faithful re-creation of this famous North African campaign of World War II. Containing divison/regiment-sized units of infantry, motorized infantry and tanks, KNIGHTS OF THE DESERT introduces an innovative system of play. During the logistics phase, the players must first assign supply and re-supply priority for each unit--before moving it. The operations phase allows multiple movements per turn by one player while permitting the opponent to make reaction and limited reaction moves.

"Both players' goals are the same: a sweeping movement of troops across the northern coast of Africa, pushing the enemy as far back as possible and capturing key towns such as Benghazi and Tobruk. The only difference is direction.

"As the German commander, your ultimate target is eastward to Alexandria. Your campaign is hindered by shortages of supplies while the British have essentially unlimited supplies. However, you do have offsetting tactical advantages. Your Panzer units can move faster than the British and your crack German troops have higher morale ratings.

"As the British commander, you struggle westward to sweep Rommel all the way back to El Aghelia and win the game.

"This 12-turn game also provides for solitaire play in which the computer ably directs the British forces." -Spring 1983

"Joust with armored tanks during the North African Campaign of 1941-42." -Spring 1985

Awards: "1983 Winner of Origins 'BEST COMPUTER GAME' Award." -Spring 1985

Note: Also released on AT (40K) and C cassette.

Abbreviations:

Platforms: AM=Amiga (with 512K unless noted), AP=Apple II series (with 48K unless noted), AT=Atari 8-bit [400/800/XL/XE] series (with 48K unless noted), C=Commodore 64, GS=Apple IIGS (memory requirement in parentheses), I=IBM PC and compatibles (memory requirement in parentheses), M=Macintosh (memory requirement in parentheses), ST=Atari ST series (with 512K unless noted), T=TRS-80 models I & III, Level II, 16K cassette (unless otherwise noted). Platforms in (parentheses) were vaporware; the title was announced, but never released..

Titles in GREEN are wargames. Titles in RED are TSR-licensed games.

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Note: All titles are trademarks or registered trademarks of Strategic Simulations, Inc., its licensors, and its parent company (of the moment). All images and quoted catalog descriptions are copyrighted by SSI. Used without permission.

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