In the Works

What was being planned for the future, as reported in SSI's catalogs

WINTER 1981:

[My earliest SSI catalog.]

"In the Planning Stages"

* A space war game (with a target release date of February 1981) that will thrill trekkies and non-trekkies alike. Armed with phasers, photons, torpedoes, disruptor bolts, and photon torpedoes on star bases, base stations, heavy cruisers, battle cruisers, and War Eagles (just to name a few), this forthcoming game is your ultimate dogfight in space.

* A business strategy game so realistic that the economic climate-such as the inflation rate-is taken into account. It can be played by 1 to 6 human players. The computer can simulate 1 to 5 players.

* A World War II submarine wargame filled with convoys of freighters and tankers, escorts of destroyers and patrol craft against stealthy sub attacks. The game is highlighted by Hi-Res computer-simulated sonar screens and periscope sightings.

* An expanded version of Rebel Force (in COMPUTER CONFLICT) that includes paratroopers, commandos, engineers, bridges, rivers, and pre-plotted artillery for on-board and off-board bombardment. There are four scenarios provided (for both two-player and solitaire): Meeting Engagement; Prepared Defense; Arnhem-type Paratrooper Drops; and Commando Raid. If you enjoyed COMPUTER CONFLICT, you're going to love this one!

SPRING 1983:

*A game of global, political, and military warfare in the '80s [would become Geopolitique 1990]

*A boxing strategy game that gives you the best ringside seat for all the great pugilistic bouts of history and of your imagination [Ringside Seat]

* A tactical tank game on the Atari

* A humongous Eastern Front game and a Pacific carrier game, both by the inimitable Gary Grigsby, author of SSI's widely-acclaimed Guadalcanal Campaign and Bomb Alley

* NORWAY 1985, the third game in our "When Superpowers Collide" series by Roger Keating

* The Atari conversion of EPIDEMIC!

* We also hope to get some of our games converted to the Commodore 64

WINTER 1984:

* NORWAY 1985, the third game in our "When Superpowers Collide" series

* A business game where you become a 19th-century railroad entrepreneur [Rails West!]

* A gunfight game in the "old West" genre [Six-Gun Shootout]

* A monstrous Eastern Front game [War in Russia]

* Atari conversions are planned for: Computer Ambush, Fighter Command, Germany 1985, Broadsides, Galactic Adventures, and RDF 1985 [Broadsides & Computer Ambush were both converted]

* Commodore 64 conversions are planned for: The Cosmic Balance, Germany 1985, RDF 1985, Geopolitique 1990, and Broadsides [all were converted]

SPRING 1984

* Two World War II games: Battle of Kursk (Russia) and "Europe at War"

* Norway 1985 and Six-Gun Shootout are again mentioned

* Atari conversions are planned for: Computer Ambush, Germany 1985, Galactic Adventures, Bomb Alley, Guadalcanal Campaign, Computer Baseball, and Computer Quarterback

* Commodore 64 conversions are planned for: Geopolitique 1990 and Broadsides.

* Regretfully, the IBM Computer Baseball conversion has been put on hold indefinitely [released by the time the Fall 1985 catalog came out]

FALL 1984:

* A gunfight game in the "old West" genre

* A game on the War in the Pacific, 1941-45 [Warship]

* A game on the Battle of Gazala, 1942

* Atari conversions are planned for: Germany 1985, Bomb Alley, Guadalcanal Campaign, and Fighter Command [none happened]

* Commodore 64 conversions are planned for: Fighter Command, Objective: Kursk, War in Russia, and Reforger '88[only Fighter Command was converted]

WINTER 1985:

Much the same as Fall 1984

SPRING 1985:

* A semi real-time game on modern battalion-size armored operations [imagine, "real time" in 1985]

* An Apple conversion is planned for FIELD OF FIRE, and GEMSTONE WARRIOR will also be available for the Macintosh

FALL 1985/WINTER 1986:

* A tactical game on the Vietnam War (AP/C64/AT) [Nam]

* A tactical WWII naval game in the Pacific (AP/C64) [Warship]

* A sequel to PHANTASIE (AP/C64)

* A tactically oriented fantasy role-playing adventure game (AP/C64) [Wizard's Crown]

* PHANTASIE is being converted to the Atari ST, the Macintosh, and the Commodore Amiga [no Mac version ever came out]

SPRING 1986:

* We're working on a brand new, detailed simulation of the Battle of Gettysburg [yes, Gettysburg: The Turning Point]

* Macintosh conversions: PHANTASIE, QUESTRON (on indefinite hold) [neither made it]

* Atari ST converisons: PHANTASIE-PHANTASIE ST version coming in April!-, PHANTASIE II, WIZARD'S CROWN, COMPUTER BASEBALL [Computer Baseball never came out]

* Atari conversions: PHANTASIE, BATTLEGROUP [Battlegroup never was released]

* Commodore Amiga conversions: PHANTASIE, WIZARD'S CROWN [Wizard's Crown was vaporware]

* IBM conversions: RINGS OF ZILFIN, BATTLE OF ANTIETAM [both came out]

SUMMER 1986:

* A Civil War game on Shiloh using the Antietam/Gettysburg system [Shiloh: Grant's Trial in the West]

* A tactical simulation of World War II naval combat in the Pacific [Warship]

* A sequel to GEMSTONE WARRIOR [Gemstone Healer]

* A monster of a game on the World War II campaign in the South Pacific, from May '42 to March '43 [War in the South Pacific]

* Amiga conversions: as in Spring

* Atari 800 conversions: BATTLEGROUP, FIGHTER COMMAND [neither ever seen]

* Atari ST conversions: RINGS OF ZILFIN, WIZARD'S CROWN, PHANTASIE II, COLONIAL CONQUEST [all made it!]

* IBM conversion: RINGS OF ZILFIN

* Macintosh conversions: NORTH ATLANTIC '86, COMPUTER AMBUSH, COLONIAL CONQUEST, QUESTRON [the last two never appeared]

FALL 1986/WINTER 1987:

* A sequel to WIZARD'S CROWN [The Eternal Dagger]

* A tactical game covering Napoleonic battles using a greatly modified Antietam/Gettysburg system [Battles of Napoleon]

* Macintosh conversions: COMPUTER AMBUSH, QUESTRON

* Amiga conversion: PHANTASIE

* Atari 800 conversion: FIGHTER COMMAND [you guessed it!]

* Atari ST conversions: COLONIAL CONQUEST, SHARD OF SPRING, RINGS OF ZILFIN, ROADWAR 2000, COMPUTER QUARTERBACK [Shard of Spring and Computer Quarterback were both canceled]

* IBM conversions: WIZARD'S CROWN, ROADWAR 2000, KAMPFGRUPPE

SPRING 1987:

* A Civil War game on Chickamauga using the Antietam/Gettysburg system [Rebel Charge at Chickamauga]

* A strategic/tactical game on the current war in Afghanistan [never released]

* A WWII B-24 bomber flight simulator game [B-24]

* Amiga conversions: WIZARD'S CROWN, PHANTASIE II [neither made it]

* Atari ST conversions: SHARD OF SPRING, GETTYSBURG: THE TURNING POINT [ditto]

SUMMER 1987:

* A sequel to QUESTRON [Questron II]

* A tactical squad level WWII game

* Macintosh conversion: PHANTASIE [nope]

* IBM conversions: WAR IN THE SOUTH PACIFIC, IMPERIUM GALACTUM, COMPUTER AMBUSH, WARSHIP [all made it except Imperium Galactum]

* Amiga conversions: WIZARD'S CROWN, COLONIAL CONQUEST [nope]

* Atari ST conversion: GETTYSBURG: THE TURNING POINT [uh-uh]

FALL 1987/WINTER 1988:

* A grand-strategic game of World War II showing both the European and Pacific Theaters [did this ever make it?]

* Macintosh conversion: as in Summer

* IBM conversions: ETERNAL DAGGER, WARGAME CONSTRUCTION SET

* Apple conversion: WARGAME CONSTRUCTION SET [SSI's only vaporware Apple II conversion]

* Amiga conversions: SHARD OF SPRING, COMPUTER AMBUSH, WARGAME CONSTRUCTION SET [only Wargame Construction Set made it-years later and as a more-or-less straight port of the IBM version]

* Atari ST conversions: GETTYSBURG: THE TURNING POINT, REBEL CHARGE AT CHICKAMAUGA, WARGAME CONSTRUCTION SET, IMPERIUM GALACTUM [only WCS made it]

SPRING 1988:

No catalog, 4-page update only

SUMMER 1988:

No "In the Works" or equivalent section published, Pool of Radiance graces catalog's cover

FALL 1988/WINTER 1989:

No "In the Works" or equivalent section published, Hillsfar graces catalog's cover

SPRING 1989:

No catalog, 4-page update only

1989-1990:

[Can you see how this was the beginning of the end? From 3 catalogs a year to 1? Sad.]

* Coming in 1990: announcements of Champions of Krynn, DragonStrike, and Renegade Legion: Interceptor

SPRING/SUMMER 1990:

No catalog, 4-page update only

1991 CATALOG:

* A sequel to SSI's award-winning AD&D FORGOTTEN REALMS Fantasy Role-Playing Epic series Pool of Radiance, Curse of the Azure Bonds and Secret of the Silver Blades.

* A brand-new AD&D FORGOTTEN REALMS computer fantasy role-playing adventure featuring an all-new game system and based on AD&D 2nd Edition game rules!

* A gigantic Pacific War (WWII 1941-1945) game from Gary Grigsby, author of SECOND FRONT.

* A political and strategic wargame of the American Civil War.

* A multi-player, grand strategic simulation of political, military and economic warfare throughout the Middle Ages.

[Note: This was the first SSI catalog to not include player ratings for games. It was the last one to feature Atari ST and Apple II games]

1992 CATALOG:

* Conflict: Korea. An operational wargame set during the 1950-51 conflict between the United Nations and Communist forces in Korea. From popular author Norm Koger, this game includes 3 scenarios and 1 hypothetical modern-day scenario.

* Carrier Strike: South Pacific 1942-44. An exciting, dynamic tactical carrier battle game from Gary Grigsby, author of SSI's Western Front, Second Front, and Kampfgruppe. The first SSI WWII game to connect naval battles together to form a campaign game.

* A political/military simulation of war with Iraq featuring different political alliances. Based on TSR's A Line in the Sand board game.

* An exciting new single character fantasy role-playing game featuring stunning digitized art, a huge game world, and a state-of-the-art"point and click" interface.

* A science fiction role-playing game with state-of-the-art graphics and interface. The first in a new series of SSI role-playing games. [was this the ill-fated M?]

* A new, high-powered fantasy role-playing game set in TSR's AD&D DARK SUNS game world. Features more spells than any other SSI AD&D game! Introduces psionics, the power of the mind. [the lengthy delays of Dark Sun: Shattered Lands helped cause SSI's eventual sale to Mindscape, the demise of the TSR license, and a game released after its graphics engine would have wowed-thus beginning the notorious mid-1990s "death" of RPGs]

* A fantasy space combat game set in TSR's AD&D SPELLJAMMER fantasy world.

* A premium AD&D fantasy role-playing game set in TSR's FORGOTTEN REALMS game world featuring AD&D 2nd Edition game rules. Adventuring and combat occur from the same perspective, creating a smooth, realistic flow! [I don't think this ever made it to retail, did it?]

* A World War II 3-D battleship combat simulator set in the North Atlantic

SUMMER 1992:

8-page, "fold-out" "catalog"

SPRING 1993

"What to Play" slogan, games included Dark Sun, Unlimited Adventures, Veil of Darkness, and Pacific War.

[Note: This was the last stapled SSI catalog.]

SUMMER 1993 Update:

4 pages, Stronghold on cover.

[Note: The last catalog to feature Commodore 64 games.]

SUMMER 1994 "Catalog"

8 page, "fold-out", Renegade: Battle for Jacob's Star on cover

3DO support introduced. The last catalog to feature Amiga games.

First Half 1995:

Silent Hunter on cover

Second Half 1995:

Thunderscape on cover

PlayStation support introduced, Mac games make a reappearance

First Half 1996:

Perhaps SSI at its nadir: Necrodome, Silencer, Slayer, CyClones, and Deathkeep, all in one place.

1996-1997:

War Wind on the cover. The introduction of Age of Rifles.

This is the last SSI catalog I have. Were more produced?Later SSI games I purchased (such as Imperialism II) included ad inserts for other games, but no catalogs.

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