mcjToeBasedFootPose
Introduction
Note that this script is normally step 1 of a 2 part process
step 2 is performed by the mcjtoewalker script found HERE
The script will re-orient the foot of a character to ensure that the toes of that foot are parallel to the ground
History
November 11th 2013 released
Installation
The zip package is found at the bottom of this page
unzip it in your daz content folder, typically C:\Program Files\DAZ\Studio\content\
once installed, it will appear in your content library, under Studio / Scripts / mcasual
or in a folder like C:\Users\YOURUSERNAME\Documents\DAZ 3D\Studio\My Library\
in which case the script will be found in Daz Studio Formats / My Library / Scripts / mcasual
USE
Before launching this script, select the reference toe
specify the range of frames to be processed
click the "do it" button
The two modes
The first mode is called "joint mode" and works well for generation 3 figures and Genesis figures
The second mode is called "bounding box mode" and works well with generation 4 figures
Tweak angles
By default these three angles are set to 0
If they are not zero, they will be added to the foot rotation.
Use these for cases where the toes ( or the shoe soles ! ) don't get properly seated on the ground.
Using Toe "stand-ins
if you parent an object to a foot
then this object can be selected the same as if it were that foot's toes
The script will re-orient the parent foot, to bring the "stand-in" parallel to the ground