Ancestral Guidance

Ancestral Guidance

Merci à la Design Team Internationale : Alex Iartsev (Vainqueur du Kotei de Buenos Aires, Argentina, 2012), Kostas Adamopoulos (Vainqueur du Kotei de Rennes, France, 2012), Dario Perri, Damien Maisonneuve (Scorekeeper du Kotei de Paris 2012), Cédric Giroux (Head Judge du Kotei de Paris 2012, et propriétaire de l'idée initiale), Jean-Pierre Lacroute, David Attali, Nicolas Pilven et Rémi Cavaillé (Organisateur du Kotei de Paris 2012)

Un grand merci à Alex Iartsev et Nicolas Pilven pour leurs nombreuses relectures et leur réalisation finale des 41 PAF! la carte.

Ce tournoi annexe sera joué en 1vs1 où les participants s'affronteront sur des rondes suisses en suivant les règles de l'Emperor Edition avec l'ajout suivant :

"Après avoir révélé sa forteresse, chaque joueur met en jeu la PAF! la carte adéquat."

Ce tournoi aura lieu dimanche 1er Juillet 2012.

Il est ouvert à tous les participants du Kotei qui ne sont pas qualifiés pour les TOP du tournoi principal à jouer le dimanche.

Règles de construction : attention c'est comme de l'Emperor Edition, mais en mieux.

1 Les cartes autorisées sont celles de l'arc Emperor en date du 1er juillet 2012.

2 Les promos de Kotei sont donc autorisées.

3 La carte Ancestral Guidance est autorisée.

4 Chaque joueur doit impérativement jouer la PAF! la carte correspondant à sa forteresse. Il existe une PAF! la carte par forteresse de l'arc Emperor (les trois forteresses Ember of War et celle de Forgotten Legacy n'échappent pas à cette vérité)

5 Chaque joueur doit imprimer une copie de la PAF! La carte, les images sont disponibles sur cette page.

Quelques remarques :

Un deck 100% Emperor est autorisé à participer au tournoi Ancestral Guidance, il suffit d'y ajouter la PAF! la carte adequat.

Les PAF! la carte ajoute du texte à la forteresse, ce texte-là peut donc être affecté par Interference et The Fires of War par exemple.

Voici les PAF! la carte regroupées par Faction:

Clan de l'Araignée :

Path of the Damned (Steel Soul Dojo)

Path of the Grateful Sparrow (the Spider's Web)

Path of the Hungry Dead (Plains of Glass)

Text:

Path - Spider - Daigotsu Rekai

If your stronghold is Plains of Glass, it gains the following ability:

"Battle: Choose your performing personality and target a follower in any discard pile: permanently give the target Undead and Shadowland, and attach it to your personality paying all cost and ignoring Honor Requirement."

Path of the Master's Chains (Shadow's Lair)

Text:

Path - Spider - Shadow Dragon

If your stronghold is the Spider's Lair, it may remain bowed and gains the following ability:

"Reaction: After a Personality bows, bow this card: While this card remains bowed, and in play, negate all straightening of the target. Straighten the Personality after the next time this card straightens."

Path that Purges Weakness (Keep of the Dead)

Clan du Crabe :

My Grand father's Path (Halls of the Forgotten)

Text:

Path - Crab - Fortress of the Bear

If your stronghold is Halls of the Forgotten, it gains the following ability:

"Battle: Choose your performing unbowed Crab Clan personality, bow him or discard a card if he his Berserker and target up to two opposing units with less combinated force than his unit's Force: Destroy the targets."

Path of the Emerald Carp (Yasuki Palace XP)

Path of the Master Builder (Carpenter Wall)

Path of the Plumber Brothers (Kyuden Hida XP)

Clan du Dragon :

Path of the Enlightened Soul (Pillars of Virtue)

Path of the Heavenly Fires (Dragon's Breath Castle)

Path of the Truest Blade (Foothills Keep)

Path of Two Heavens (Watchful Eye Dojo)

Clan de la Grue :

Path of Eternal Music (Shinden Asahina)

Path of Superior Design (Kyuden Otomo XP)

Path of the Honorable Victory (Hidden Fall Dojo)

Path of the Perfect Cut (The Aeries)

Clan de la Licorne :

Path of the Blood Hunt (Temple of Death XP)

Path of the Endless Journey (Kirin's Path)

Path of the Free Spirit (Journey' End Keep)

Path of the Glorious Khan (Khan's Estate)

Path of the Silent Whirlwind (Plains of the Maiden)

Text:

Path - Unicorn - Otaku

If your Stronghold if Plains of Maiden, it gains the following ability:

"Reaction: Even if this card is bowed, after another player's effect bows, destroys, or move one of your cards at the current Battlefield, target an opposed enemy card without attachment: Apply the same effect to it.

Clan du Lion :

Path of Remembrance (Halls of Memory)

Text:

Path - Lion - The Hall of Ancestors

If your stronghold is Halls of Memory, it gains the following ability:

"Battle/Open: Choose your performing Personality and target a dead Lion Clan Personality you own. He copies one of the target's Keyword or Ability."

Path of Supreme Strategy (Golden Plains)

Path of the Invincible Strategy (Marshalling Fields)

Path of the Perfect Answer (Eternal Victory Dojo)

Path of the Righteous Heart (Shamate Keep)

Clan de la Mante :

Path of the Forest Spirit (Kyuden Kitsune XP)

Path of the Full Purse (Kalani's Landing)

Path of the Straight Shot (Koshin Keep)

Path of Unstoppable Tsunami (Suitengu's Torch)

Clan du Phénix :

Path of Dark Ambition (Library of Rebirth)

Path of the Fair Combat (Shiro Shiba)

Path of the Jedi (Waystation of the Path)

Path of Vile Corruption (Temple of Purity)

Clan du Scorpion :

Path of a Thousand Faces (Shiro Shugo)

Path of Shadow (Otoro Estate)

Text :

Path - Scorpion - Shosuro

If your stronghold is Otoro Estate, it gains the following ability:

"Battle: Choose your performing Ninja Personality and remove five cards in any one player's discard pile from the game: Move him to the target location."

Path of Sweet Vengeance (Law of Darkness Dojo)

Path of the Hidden Blade (Midday Shadow Court)

Text:

Path - Scorpion - Shosuro Jimen

If your stronghold is Midday Shadow Court, it gains the following ability:

"Reaction: After the resolution of a Battle Action which your Personality performed: You may move him home."

Non-Aligné :

Path of the Deepest Hell (The Forgotten Temple)

Text:

Path - Unaligned - Jagged Maw

If your stronghold is the Forgotten Temple, it may remain bowed and gains the following ability:

"Open: Bow this card and target your performing dead non-human personality: Bring him into play. ignoring cost. The next time your stronghold straightens, remove the personality from the game."

Path of Three Thousand (Palace of the Breaking Dawn)

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