Key numbers Graduate Project
| Participants: on stage / online
| Involved organizations: companies / others
| Hours (on the average)
| Team
| Consultants | | IT Industry Open Coworking/Colearning "NёrdCamp" | 39 / 0
| 1 / 3
| 3 days, approx. 20 hours
| 4 | 3 | | Business game "Iron Entrepreneur" | 40 / 0
| 4 / 3
| 5 | 7 | 5 | | YES^TM: Agile approach to education | approx. 35
| approx. 40
| | | | | Casual Sound Designers' GameDev market investigation | 8 | 50 | | | | | Educational project «поступИТь: образование и профессия» | 12 | | | | | Business Informatics: How to bring up the analyst inside you
| 20 | 100 | | | | | Total* | 119 | 150 | | | |
*To be updated Core detailsIT Industry Open Coworking/Colearning "NёrdCamp" - final course project by Anastasia Tsvetkova Key words
| IT, education, job, experts, students, trends, projects, cooperation
| | Goal | Provide opportunity for young specialists and experienced professionals to work together in informal atmosphere that could result in a good networking, new projects ideas, improving personal and professional skills and extending ties between academic and business circles at all | | Audience | Students and professional experts interested in the IT industry | | Product | Break-out seminar (Zelenogorsk, 22-24 April, 2011) | | Similar projects | Various study trips: exit seminars, business travel, etc. | | Differentiation from similar projects | Different format: an attemt to create a unique atmoshere for collaboration between students and professionals consedering different fields: it's a working seminar, it's a networking, it's a chance to share any experience (not only in the IT) | | Key participants | Students, curators, guest speakers participated in Introduction to the IT industry course | | Team | Anastasia Tsvetkova (student, ITII), Sergey Dmitriev (curator, ITII), Vladimir Aluferov (curator, ITII, business analyst, Exigen Services), Artem Shakbazyan (Transfer Pricing&Securities Practice Lead)
| | Involved organizations | O Collider, The U.S. Russia Center for Entrepreneurship, Business Incubator Ingria, Vostok-6 | | Advisers | Sergey Dmitriev (curator, ITII), Vladimir Aluferov (curator, ITII, business analyst, Exigen Services), Yury Lifshits (entrepreneur, upcoming internet startup in education space)
| | Links | https://sites.google.com/site/itindustryintro/schedule/neerdcamp
|
Business game "Iron Entrepreneur" - final course project by Yegor Naumov Key words
| Entrepreneurship, technology, business game, GSOM, SPbSU | | Goal | Provide opportunity for SPbSU students to develop their technological entrepreneurship skills in a new type of business game; prepare ground for future contests organized by Entrepreneurship Club | | Audience | Students of SPbSU, mostly GSOM bachelors and masters | | Product | One-day contest organized in GSOM (5.5 hours overall) | Similar projects
| In GSOM and SPbSU - Godwin Wong business plan contest; Iron entrepreneur in HSE Inc. and other places | Differentiation from similar projects
| Different format from business plan contest - quick, engaging and no preparation required. Main difference from other Iron Entrepreneur contests is that it is only for the students of SPbSU | Key participants
| SPbSU students, members of the jury, company providing the technology (iFree) | | Team | Yegor Naumov, Maxim Makarochkin, Svetlana Spivak, Anastasia Antonova (all are students of GSOM SPbSU, members of Entrepreneurship Club), Danil Dashkevich, Ivan Belyaev, Elena Nikulicheva | Involved organizations
| GSOM, Entrepreneurship Club, HSE Inc, iFree, 2Nova, MTS, CG Promo | | Advisers | Sergey Dmitriev (ITII), Igor Baranov (GSOM), Elena Kornyshkova (GSOM), Vadim Fedorov (GSOM), Daria Shubina (HSE Inc), Evgeny Marchenkov (CG Promo) | Links
| http://ec-spbsu.ru/about-ie/ | YES^TM: Agile approach to education - final course project by Igor Asonov Key words
| Science, engineers, school children, education, project management, presentation skills, google-services | | Goal | Teach school children what is project management, how to present themselves and their work. Provide opportunity for school children to realize their own or someone else's scientific / engineering project | | Audience | School children (9-11 classes) | | Product | Club of school children YES^TM (young engineers and scientists in theoretical mechanics). More specifically: site, mailing list, vkontakte-group; weekly meetings; participating in conferences for school children | Similar projects
| ITII, olympiad circles | Differentation from similar projects
| From ITII - audience, from olympiad circles - emphasis on a real project work (not on solving made-up problems), atmosphere | Key participants
| School children and their supervisors, engineering and scientific departments of universities, schools | | Team | Igor Asonov, Vita Denisova | Involved organizations
| Department of Theoretical Mechanics (SPbSTU), PML 239 | | Advisers | Nafisa Kumacheva (239), Vitaly Kuzkin (TM) | | Links | http://sites.google.com/site/yesintm/home | Casual Sound Designers' GameDev market investigation - final course project by Dmitry Orlov Key words
| Game development, video games, computer games, social games, casual games, music, sound design | | Goal | To acquire a multilevel insight into the game development market in Saint Petersburg | | Audience | Casual Sound Design staff, game developers, game designers, gamedev market startupers, everyone interested in or involved into the computer/video games market | | Product | Series of interviews with representatives from game development market; an article summarizing their insights | Similar projects
| Runetologia
| Differentation from similar projects
| Gamedev oriented; a series of questions considering music in games | Key participants
| Game developers, game designers, game entrepreneurs, gamedev management | | Team | Dmitry Orlov, Vitaliy Loginov | Involved organizations
| Casual Sound Design, Ministry of life, Exteer, Creat Studios, Akella | | Links | http://www.casualsound.net/ |
| http://musikkk.tumblr.com/
| Educational project «поступИТь: образование и профессия» - final course project by Alexey Knorre Key words
| Selfawareness, profession, education, personal strategy, ecosystems, IT | | Goal | Provide opportunities for youth to disclose their potential as well as select their own professional path through reviews of educational resources, set of professional try-outs and potential of Information Technologies in general | | Audience | Scholars (9-11 cls) | | Product | Series of educational events with expert lecturers and precise information about educational and professional opportunities | Similar projects
| Freelance,Herzen university-based centre, Mikhail Epstein' school, School of Humanities (Школа Гуманитарного Образования)
| Key participants
| Scholars, professionals, companies | | Team | Alexey Knorre (SPbSU, Sociology Fac.), Anastasiya Semenova (Herzen State University, IT in Education department) | Involved organizations
| HeadHunter, others
| | Advisers | Sergey Dmitriev, Galina Luppa | | Links | http://deepdiveday.blogspot.com/ | Business Informatics: How to bring up the analyst inside you - final course project by Dina Chubareva Key words
| IT, education, business informatics, business / system analyst, information system | | Goal | Provide opportunity for students to choose the proper Master's program, which would help them out to acquire knowledge in IT sphere: business & system analysis, information system design, project management | | Audience | Bachelors, undergraduate students connected with IT | | Product | 1) The list (ex.Top 5) of Master's programs in Business Informatics (or related) 2) An Educational cource "Business Analysis" for concerned students
| Similar projects
| Theoryandpractice.ru under the heading "Society", "Introduction to the IT industry" | Differentation from similar projects
| Interdisciplinary programms, Particular speciality in Business Informatics | | Team | Chubareva Dina | Involved organizations
| ITMO, HSE + SAP, MIPT + IBS, GSOM ITIM, Erasmus Mundus IMMIT
| | Advisers | Vladimir Aluferov(Exigen Services, ITII), Christina (Business-analyst) |
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