Participants‎ > ‎

Graduate Quests

Key numbers

 Graduate Project
Participants:
on stage / online
Involved organizations:
companies / others
Hours
(on the average)
Team

 Consultants
 IT Industry Open Coworking/Colearning "NёrdCamp" 39 / 0
 1 / 3
  3 days, approx. 20 hours
 4 3
 Business game "Iron Entrepreneur" 40 / 0
 4 / 3
 5 7 5
 YES^TM: Agile approach to education approx. 35
 approx. 40
   
 Casual Sound Designers' GameDev market investigation 8 50   
 Educational project «поступИТь: образование и профессия» 12    
 Business Informatics: How to bring up the analyst inside you
 20 100   
 Total* 119 150   
*To be updated

Core details


IT Industry Open Coworking/Colearning "NёrdCamp" - final course project by Anastasia Tsvetkova
 Key words
 IT, education, job, experts, students, trends, projects, cooperation
 Goal Provide opportunity for young specialists and experienced professionals to work together in informal atmosphere that could result in a good networking, new projects ideas, improving personal and professional skills and extending ties between academic and business circles at all
 Audience Students and professional experts interested in the IT industry
 Product Break-out seminar (Zelenogorsk, 22-24 April, 2011)
 Similar projects Various study trips: exit seminars, business travel, etc.
 Differentiation from similar projects Different format: an attemt to create a unique atmoshere for collaboration between students and professionals consedering different fields: it's a working seminar, it's a networking, it's a chance to share any experience (not only in the IT)
 Key participants Students, curators, guest speakers participated in Introduction to the IT industry course
 Team Anastasia Tsvetkova (student, ITII), Sergey Dmitriev (curator, ITII), Vladimir Aluferov (curator, ITII, business analyst, Exigen Services), Artem Shakbazyan (Transfer Pricing&Securities Practice Lead)
 Involved organizations O ColliderThe U.S. Russia Center for Entrepreneurship, Business Incubator Ingria, Vostok-6
 Advisers Sergey Dmitriev (curator, ITII), Vladimir Aluferov (curator, ITII, business analyst, Exigen Services), Yury Lifshits (entrepreneur, upcoming internet startup in education space)
 Links https://sites.google.com/site/itindustryintro/schedule/neerdcamp

Business game "Iron Entrepreneur" - final course project by Yegor Naumov
 Key words
 Entrepreneurship, technology, business game, GSOM, SPbSU
 Goal Provide opportunity for SPbSU students to develop their technological entrepreneurship skills in a new type of business game; prepare ground for future contests organized by Entrepreneurship Club
 Audience Students of SPbSU, mostly GSOM bachelors and masters
 Product One-day contest organized in GSOM (5.5 hours overall)
 Similar projects
 In GSOM and SPbSU - Godwin Wong business plan contest; Iron entrepreneur in HSE Inc. and other places
 Differentiation from similar projects
 Different format from business plan contest - quick, engaging and no preparation required. Main difference from other Iron Entrepreneur contests is that it is only for the students of SPbSU
 Key participants
 SPbSU students, members of the jury, company providing the technology (iFree)
 Team Yegor Naumov, Maxim Makarochkin, Svetlana Spivak, Anastasia Antonova (all are students of GSOM SPbSU, members of Entrepreneurship Club), Danil Dashkevich, Ivan Belyaev, Elena Nikulicheva
 Involved organizations
 GSOM, Entrepreneurship Club, HSE Inc, iFree, 2Nova, MTS, CG Promo
 Advisers Sergey Dmitriev (ITII), Igor Baranov (GSOM), Elena Kornyshkova (GSOM), Vadim Fedorov (GSOM), Daria Shubina (HSE Inc), Evgeny Marchenkov (CG Promo)
 Links
 http://ec-spbsu.ru/about-ie/

YES^TM: Agile approach to education - final course project by Igor Asonov
 Key words
 Science, engineers, school children, education, project management, presentation skills, google-services
 Goal Teach school children what is project management, how to present themselves and their work.
Provide opportunity for school children to realize their own or someone else's scientific / engineering project
 Audience School children (9-11 classes)
 Product Club of school children YES^TM (young engineers and scientists in theoretical mechanics). More specifically: site, mailing list, vkontakte-group; weekly meetings; participating in conferences for school children
 Similar projects
 ITII, olympiad circles
 Differentation from similar projects
 From ITII - audience, from olympiad circles - emphasis on a real project work (not on solving made-up problems), atmosphere
 Key participants
 School children and their supervisors, engineering and scientific departments of universities, schools
 Team Igor Asonov, Vita Denisova
 Involved organizations
 Department of Theoretical Mechanics (SPbSTU), PML 239
 Advisers Nafisa Kumacheva (239), Vitaly Kuzkin (TM)
 Links http://sites.google.com/site/yesintm/home

Casual Sound Designers' GameDev market investigation - final course project by Dmitry Orlov
 Key words
 Game development, video games, computer games, social games, casual games, music, sound design
 Goal To acquire a multilevel insight into the game development market in Saint Petersburg
 Audience Casual Sound Design staff, game developers, game designers, gamedev market startupers, everyone interested in or involved into the computer/video games market
 Product Series of interviews with representatives from game development market; an article summarizing their insights
 Similar projects
 Runetologia
 Differentation from similar projects
 Gamedev oriented; a series of questions considering music in games
 Key participants
 Game developers, game designers, game entrepreneurs, gamedev management
 Team Dmitry Orlov, Vitaliy Loginov
 Involved organizations
 Casual Sound Design, Ministry of life, Exteer, Creat Studios, Akella
 Links http://www.casualsound.net/

 http://musikkk.tumblr.com/

Educational project «поступИТь: образование и профессия» - final course project by Alexey Knorre
 Key words
 Selfawareness, profession, education, personal strategy, ecosystems, IT
 Goal Provide opportunities for youth to disclose their potential as well as select their own professional path through reviews of educational resources, set of professional try-outs and potential of Information Technologies in general
 Audience Scholars (9-11 cls)
 Product Series of educational events with expert lecturers and precise information about educational and professional opportunities
 Similar projects
 Freelance,Herzen university-based centre, Mikhail Epstein' school, School of Humanities (Школа Гуманитарного Образования)
 Key participants
 Scholars, professionals, companies
 Team Alexey Knorre (SPbSU, Sociology Fac.), Anastasiya Semenova (Herzen State University, IT in Education department)
 Involved organizations
 HeadHunter, others
 Advisers Sergey Dmitriev, Galina Luppa
 Links http://deepdiveday.blogspot.com/

Business Informatics: How to bring up the analyst inside you - final course project by Dina Chubareva
 Key words
 IT, education, business informatics, business / system analyst, information system
 Goal Provide opportunity for students to choose the proper Master's program, which would help them out to acquire knowledge in IT sphere: business & system analysis, information system design, project management
 Audience Bachelors, undergraduate students connected with IT
 Product 1) The list (ex.Top 5) of Master's programs in Business Informatics (or related) 2) An Educational cource "Business Analysis" for concerned students
 Similar projects
 Theoryandpractice.ru under the heading "Society", "Introduction to the IT industry"
 Differentation from similar projects
 Interdisciplinary programms, Particular speciality in Business Informatics
 Team Chubareva Dina
 Involved organizations
 ITMO, HSE + SAP, MIPT + IBS, GSOM  ITIM, Erasmus Mundus IMMIT
 Advisers Vladimir Aluferov(Exigen Services, ITII), Christina (Business-analyst)