Questions About Hemalurgic Spike

Hemalurgic Spike launches a bloodspike from your outstretched hand to damage your opponent, absorb some of their health, and possibly absorb a skill or an ability for a short time. This Destruction spell can "spike" mortal NPC races, as well as Falmer and Dremora, to absorb skills or abilities. Foes have these abilities stolen from them and they are then applied to you and last for 15 minutes (5 hours in game).

This spell is available to Nightstalker Vampires or higher, and will always cause damage to an opponent (50-90 depending on your Vampiric rank).

You can always absorb health (10-20) if your victim is not a Dwarven automaton.

You can always replenish some Blood Points (10-20) if your victim is not a Dwarven automaton (if Blood Points are enabled).

You can only "spike" an individual once. If you "spike" another NPC, and hemalurgy absorbs their skill/ability, it will overwrite any previous effects you had.

You ONLY have the chance to absorb a skill or ability from the following races:

(your chances increase with your rank; victims lose the skill/ability and you gain it)

Argonian: +20% Heal Rate

Breton: +25% Magic Resistance

Dark Elf: +25% Fire Resistance

High Elf: +50 Magicka, +15% Magicka Rate

Imperial: +25% Critical Hit Chance

Khajiit: +15% Sneak, +15% Lockpicking

Nord: +20% Light Armor OR +20% Heavy Armor

Orc: +15% One-handed, +15% Two-handed

Redguard: +20% Stamina Rate

Wood Elf: +20% Marksman (Archery)

Elder (Seniors): +20% Persuasion

Snow Elf: +25% Frost Resistance

Falmer: +30% Sneak

Dremora: +20% Destruction

NOTE: Some guards don't belong to a normal race ... you can absorb +20% Blocking from them.

___________________________

Other Vampires (and Vampire Lords) can actually benefit from being hit with your Hemalurgic spike for a short time, but it will severely disrupt their magicka regen. You do NOT absorb any skills or abilities from them.

Vampires/Vampire Lords: +20% Heal Rate, +20% Stamina Rate, - 95% Magicka Rate

If you hit a Werewolf with a Hemalurgic spike, they may move slower and have their healing stunted. You do NOT absorb any skills or abilities from them.

Werewolves: -50% Movement Speed, -50% Heal Rate