second grade Week 5

Day 1

Learning Goal: We are learning to be effective and efficient typists on the keyboard.

Success Criteria: I will know I am successful when...

I can log onto my Type to Learn account using the account code 162231.

I can turn 1 or more check marks green.

Learning Goal: We are learning to use loops to repeat actions like harvesting pumpkins. New patterns will emerge and we will use creativity and logical thinking to determine what code needs to be repeated and how many times. *Computational Thinker

Words of the Day

Success Criteria: I will I know I am successful when...

I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.

I can identify the problem.

I can determine the step or steps needed to solve the problem and write a program for a given task which loops a single command.

I can identify when a loop can be used to simplify a repetitive action.

I can employ a combination of sequential and looped commands to move and perform actions.

I can run my program to see if it works and make changes to my code as needed.

I can work at my own pace and work on lesson 9. I can see my accomplishments by the numbers of levels I turned green.




Day 2

Learning Goal: We are learning to be effective and efficient typists on the keyboard.

Success Criteria: I will know I am successful when...

I can log onto my Type to Learn account using the account code 162231.

I can turn 1 or more check marks green.

Learning Goal: We are learning to to solidify and build on the knowledge of loops, and introduce conditionals. *Computational Thinker

Words of the Day

Success Criteria: I will I know I am successful when...

I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.

I can identify the problem.

I can determine the step or steps needed to solve the problem.

I can define circumstances when certain parts of a program should run and when they shouldn't.

I can determine whether a conditional is met based on criteria.

I can run my program to see if it works and make changes to my code as needed.

I can work at my own pace and work on lesson 10. I can see my accomplishments by the numbers of levels I turned green.




Day 3

Learning Goal: We are learning to be effective and efficient typists on the keyboard.

Success Criteria: I will know I am successful when...

I can log onto my Type to Learn account using the account code 162231.

I can turn 1 or more check marks green.

Learning Goal: We are learning make our own gorgeous designs using a small number of blocks and digital stickers! *Computational Thinker

Words of the Day

Success Criteria: I will I know I am successful when...

I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.

I can identify the benefits of using a loop structure instead of manual repetition.

I can differentiate between commands that need to be repeated in loops and commands that should be used on their own.

I can run my program to see if it works and make changes to my code as needed.

I can work at my own pace and work on lesson 12. I can see my accomplishments by the numbers of levels I turned green.




Day 4

Learning Goal: We are learning to be effective and efficient typists on the keyboard.

Success Criteria: I will know I am successful when...

I can log onto my Type to Learn account using the account code 162231.

I can turn 1 or more check marks green.

Learning Goal: We are learning to further develop our understanding of events by making a Flappy Bird game. We will learn to make our character move across the screen, make noises, and react to obstacles based on user-initiated events. *Computational Thinker

Word of the Day

Success Criteria: I will I know I am successful when...

I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.

I can identify the problem.

I can determine the step or steps needed to solve the problem.

I can run my program to see if it works and make changes to my code as needed.

I can work at my own pace and work on lesson 13. I can see my accomplishments by the numbers of levels I turned green.




Day 5

Learning Goal: We are learning to be effective and efficient typists on the keyboard.

Success Criteria: I will know I am successful when...

I can log onto my Type to Learn account using the account code 162231.

I can turn 1 or more check marks green.

Learning Goal: We are learning to use events in Play Lab and to apply all the coding skills we've learned to create an animated game. *Computational Thinker

Success Criteria: I will I know I am successful when...

I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.

I can create an animated, interactive game using sequence and event-handlers.

I can identify actions that correlate to input events.

I can determine the step or steps needed to write my algorithm.

I can run my program to see if it works and make changes to my code as needed.

I can work at my own pace and work on lesson 16. I can see my accomplishments by the numbers of levels I turned green.