first grade Week 5
Day 1
Learning Goal: We are learning to be effective and efficient typists on the keyboard.
Success Criteria: I will know I am successful when...
I can log onto my Type to Learn account using the account code 162231.
I can turn 1 or more check marks green.
Learning Goal: We are learning to identify the benefits of using a loop structure instead of manual repetition and to break down a long sequence of instructions into the smallest repeatable sequence possible. *Computational Thinker
Success Criteria: I will I know I am successful when...
I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.
I can identify the problem.
I can determine the step or steps needed to solve the problem.
I can run my program to see if it works and make changes to my code as needed.
I can work at my own pace and work on lesson 9. I can see my accomplishments by the numbers of levels I turned green.
Day 2
Learning Goal: We are learning to be effective and efficient typists on the keyboard.
Success Criteria: I will know I am successful when...
I can log onto my Type to Learn account using the account code 162231.
I can turn 1 or more check marks green.
Learning Goal: We are learning to use loops to create patterns and draw images. *Computational Thinker
Success Criteria: I will I know I am successful when...
I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.
I can identify the problem.
I can determine the step or steps needed to solve the problem.
I can count the number of times an action should be repeated and represent it as a loop.
I can run my program to see if it works and make changes to my code as needed.
I can work at my own pace and work on lesson 12. I can see my accomplishments by the numbers of levels I turned green.
Day 3
Learning Goal: We are learning to be effective and efficient typists on the keyboard.
Success Criteria: I will know I am successful when...
I can log onto my Type to Learn account using the account code 162231.
I can turn 1 or more check marks green.
Learning Goal: We are learning to use events to make a character move around the screen, make noises, and change backgrounds based on user-initiated events. *Computational Thinker
Success Criteria: I will I know I am successful when...
I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.
I can identify the problem.
I can identify actions that correlate to input events.
I can determine the step or steps needed to solve the problem.
I can run my program to see if it works and make changes to my code as needed.
I can work at my own pace and work on lesson 12. I can see my accomplishments by the numbers of levels I turned green.
Day 4
Learning Goal: We are learning to be effective and efficient typists on the keyboard.
Success Criteria: I will know I am successful when...
I can log onto my Type to Learn account using the account code 162231.
I can turn 1 or more check marks green.
Learning Goal: We are learning to write code to solve problems (even tricky ones). *Computational Thinker
Success Criteria: I will I know I am successful when...
I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.
I can click on the My Dashboard icon to see all of my progress.
I can click on the modules that are white to complete them.
I can click on the modules that are light green to try to write an algorithm using less blocks to solve the problem.
I can smile because I have successfully completed COARSE B and officially earned the title of Panther Programmer!
**Early Finishers can use their creativity to create a new game within the Play Lab of Lesson 12 or continue practicing their keyboarding skills in Type to Learn.
Day 5
Learning Goal: We are learning to be effective and efficient typists on the keyboard.
Success Criteria: I will know I am successful when...
I can log onto my Type to Learn account using the account code 162231.
I can turn 1 or more check marks green.
Learning Goal: We are learning to apply the various programming skills we have learned to help Moana on her journey. *Computational Thinker
Success Criteria: I will I know I am successful when...
I can click on the Moana icon and click Begin Now.
I can watch the introductory video to get a better understanding of the programming activities.
I can identify the problem.
I can determine the step or steps needed to solve the problem.
I can run my program to see if it works and make changes to my code as needed.