first grade Week 5

Day 1

Learning Goal: We are learning to be effective and efficient typists on the keyboard.

Success Criteria: I will know I am successful when...

I can log onto my Type to Learn account using the account code 162231.

I can turn 1 or more check marks green.

Learning Goal: We are learning to identify the benefits of using a loop structure instead of manual repetition and to break down a long sequence of instructions into the smallest repeatable sequence possible. *Computational Thinker

Words of the Day

Success Criteria: I will I know I am successful when...

I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.

I can identify the problem.

I can determine the step or steps needed to solve the problem.

I can run my program to see if it works and make changes to my code as needed.

I can work at my own pace and work on lesson 9. I can see my accomplishments by the numbers of levels I turned green.





Day 2

Learning Goal: We are learning to be effective and efficient typists on the keyboard.

Success Criteria: I will know I am successful when...

I can log onto my Type to Learn account using the account code 162231.

I can turn 1 or more check marks green.

Learning Goal: We are learning to use loops to create patterns and draw images. *Computational Thinker

Words of the Day

Success Criteria: I will I know I am successful when...

I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.

I can identify the problem.

I can determine the step or steps needed to solve the problem.

I can count the number of times an action should be repeated and represent it as a loop.

I can run my program to see if it works and make changes to my code as needed.

I can work at my own pace and work on lesson 12. I can see my accomplishments by the numbers of levels I turned green.





Day 3

Learning Goal: We are learning to be effective and efficient typists on the keyboard.

Success Criteria: I will know I am successful when...

I can log onto my Type to Learn account using the account code 162231.

I can turn 1 or more check marks green.

Learning Goal: We are learning to use events to make a character move around the screen, make noises, and change backgrounds based on user-initiated events. *Computational Thinker

Word of the Day

Success Criteria: I will I know I am successful when...

I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.

I can identify the problem.

I can identify actions that correlate to input events.

I can determine the step or steps needed to solve the problem.

I can run my program to see if it works and make changes to my code as needed.

I can work at my own pace and work on lesson 12. I can see my accomplishments by the numbers of levels I turned green.





Day 4

Learning Goal: We are learning to be effective and efficient typists on the keyboard.

Success Criteria: I will know I am successful when...

I can log onto my Type to Learn account using the account code 162231.

I can turn 1 or more check marks green.

Learning Goal: We are learning to write code to solve problems (even tricky ones). *Computational Thinker

Success Criteria: I will I know I am successful when...

I can click on the CODE icon and log-in to my account by clicking on my name and my secret picture.

I can click on the My Dashboard icon to see all of my progress.

I can click on the modules that are white to complete them.

I can click on the modules that are light green to try to write an algorithm using less blocks to solve the problem.

I can smile because I have successfully completed COARSE B and officially earned the title of Panther Programmer!

**Early Finishers can use their creativity to create a new game within the Play Lab of Lesson 12 or continue practicing their keyboarding skills in Type to Learn.





Day 5

Learning Goal: We are learning to be effective and efficient typists on the keyboard.

Success Criteria: I will know I am successful when...

I can log onto my Type to Learn account using the account code 162231.

I can turn 1 or more check marks green.

Learning Goal: We are learning to apply the various programming skills we have learned to help Moana on her journey. *Computational Thinker

Success Criteria: I will I know I am successful when...

I can click on the Moana icon and click Begin Now.

I can watch the introductory video to get a better understanding of the programming activities.

I can identify the problem.

I can determine the step or steps needed to solve the problem.

I can run my program to see if it works and make changes to my code as needed.