What is an Ozobot?

Ozobot is a small smart robot that is programmable through drawn lines and color codes.

Ozobots push students to think critically, design, collaborate and create with technology! They can be used for STEAM lessons or integrated into the curriculum.

Still having trouble imagining how you can use an Ozobot in your classroom? Check out the ideas and videos below!

Ozobot can teach kids of many ages. F-6 students can start programming Ozobot with visual color codes on a tablet using the free apps, or with markers on a piece of paper. Starting in primary school and all the way to high school, students have the additional option to learn advanced programming skills with Ozobot Bit and OzoBlockly.

How do colour codes work?

When Ozobot detects unique sequences on colors, it is pre-programmed to perform different actions or change behavior. It’s as simple as that.

Click here to access the colour codes reference sheet.

Training

Let's Get Started

POWER BUTTON

Turn Ozobot on and off by pressing the large button on its side.

PROTECTING YOUR OZOBOT

Ozobot’s skins provide added protection during use. While not in use, Ozobots should be placed in their carrying case or container. This container should be stored out of sunlight in a cool, dark place.

CALIBRATION

Calibration is extremely important! Why? Because Ozobot’s infrared sensors (also known as its “eyes”) are highly sensitive to surrounding light. As a result, changing paper or moving closer to a window affects Ozobot’s ability to follow lines and read color codes. Calibration orients Ozobot to the surrounding light and surface. You and/or your students should calibrate Ozobot every time you begin playing, when light conditions change and whenever you change your playing surface.

There are two calibration methods— one for paper and one for digital screens.

Click here for detailed instructions, or view these instructional videos for calibrating to paper or your screen.

Code your Ozobot through drawn lines and colour codes

Grade Level K-2

Grade Level: 3-10

OzoBlockly Games will teach you how to use the OzoBlockly language and the drag-and-drop code editor.

OzoBlockly is the drag and drop gode editor which gives you the power to fully control your Ozobot's movement and behavior.

Find resources and tips on how to get started with Ozobot lessons

Code your Ozobot with OzoBlockly, a block based coding web-app

A starter collection of introductory lessons for OzoBlockly. Check out the 7 OzoBlockly basic lessons online, or follow the links to each activity:

Ozoblockly Mini Lesson K-12

Basic Training 4 Grades 2+

Basic Training 1 Grades 2+

Basic Training 5 Grades 2+

Basic Training 2 Grades 2+

Basic Training 6 Grades 3-12

Basic Training 3 Grades 2+

Lesson Integration Ideas

Or find more with the Lesson Filter portal.ozobot.com/lessons

Language Learning With Ozobot

  • Storytelling

  • Story map

  • Handwriting

  • Text Studies

  • Procedural Texts

  • Narrative Writing

Mathematics Learning With Ozobot

  • Shapes & Colours

  • Angles

  • Measurement

  • Number Lines

  • Creating Maths Games

  • Multiples & Factors

  • Problem Solving

  • Time

  • Probability

  • Mapping/Direction

  • Fractions

Units of Inquiry With Ozobot

  • Weather

  • Water Cycle

  • Transport Systems



  • Body Systems

  • Migration

  • Communities

  • Production Chains

  • Environment (recycling, ecosystems, food chains)

  • Life Cycles

  • Space

Other Lesson Ideas


Curriculum Links

Here are some of the content descriptions that we can cover using Ozobot, from different year levels.

Year 1

  • Develop and communicate design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps

Year 2

  • Develop, communicate and discuss design ideas through describing, drawing, modelling and/or a sequence of steps

Year 3

  • Different types of data can be represented in different ways (ACTDIK008)

Year 4

  • Different types of data, and the same data, can be represented in different ways (ACTDIK008)

Year 5

Year 6