Walk

Effect:

Move to a nearby square of a certain terrain type


Attributes:

  • speed (float, default 0.4): speed at which the monster moves
  • groundTypes (string, default empty): comma-separated list of ground types to move to

Examples:

Sheep

<Behavior groundTypes="Light Grass,Yellow Grass,Grass,Dark Grass,Bright Grass">Walk</Behavior>

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