Say
Effect:
Send single chat message
Attributes:
- text (string, default empty): semi-colon separated list of possible chat messages (e.g. “foo bar;baz bap” will say “foo bar” half the time and “baz bap” the other)
- broadcast (boolean, default false): whether to yell or just chat
- prob (float, default 1.0): probability of a chat message being sent
- bubbleTime (int, default 10): number of seconds to show the bubble for
Examples:
Steel Construct
<Behavior prob=".05" text="Silly squishy. We heal our brothers in a circle.">Say</Behavior>
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