TrapTrigger
Effect:
Causes an AoE (Area of Effect) explosion that damage enemies
Attributes:
- radius (float, default 1.0): radius of explosion
- radiusVariability (float, default 0.0): % variability for radius
- (for example 0.5 means +/- 50% of radius)
- minDamage (int, default 10): minimum amount of damage
- maxDamage (int, default 10): maximum amount of damage
- posJitter (float, default 0.0): randomize position
- conditionEffect (string, default Nothing): name of condition effect
- conditionDuration (float, default 5.0): duration of effect
- cooldown (float, default 3.0): time between explosions
- cooldownJitter (float, default 0.0): randomize cooldown
- (for example 3.0 and jitter of 1.0 would result in cooldown between 2.0 and 4.0)
- color (uint, default 0xAA00FF): comma-seperated list of explosion colors
- soundId (int, default -1): <Sound id="x"> tag to use, specifies the sound
Examples:
Lil Firecracker and Big Firecracker
<Behavior radius="3" minDamage="25" maxDamage="80" radiusVariability="0.4" posJitter="1.0" color="0xf41b13,0x1a66f2,0xf2e6e6" cooldown="0.4" cooldownJitter="0.39" soundId="0">TrapTrigger</Behavior>
Spirit Prism Bomb
<Behavior radius="2.4" minDamage="40" maxDamage="90" radiusVariability="0" posJitter="1.6" color="0xff5132" cooldown="0.15" cooldownJitter="0" soundId="0">TrapTrigger</Behavior>
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