Properties of Radiation

In this module, we explore the properties of radiation. We discover the potential hazards of radiation and how these can be managed to safely use radiation in a range of applications. We delve into some of the maths of radioactive decay and have a go at modelling it in an edible experiment using sweets! 

Course requirements for Module 2: Properties of Radiation

Radiation Dosages and the Effects of Radiation

In the video below, nuclear physicist Dr Liam Gaffney from the University of Liverpool explains how we measure radioactivity and the effects that different types of radiation can have.  Find out about the banana equivalent scale and why radiation is around us all the time. 

The Hazards of Radiation

As Liam explained in the video above, small amounts of radiation are around us all the time and are harmless. This is called background radiation, and it comes from both natural and artificial sources. 

Natural radiation is given out by rocks and soil, cosmic rays (coming from the Sun and stars), and all living things – even us! A more dangerous source is the radioactive gas, radon. You can check to see if this is a risk in your area on the UK Radon Map. 

Artificial sources of radiation also contribute to this background level. However, our highest dosage comes from medical uses - both imaging and treatments. We will learn more about this in Module 4. Other man-made sources include the fallout from nuclear weapons testing and nuclear accidents.

A person's radiation dose from this background radiation will vary depending on many factors, such as their job and where they live. Dosage is measured in sieverts (Sv). Bananas, which are very good for us, are a natural source of potassium – an isotope of which is radioactive. Eating one banana gives us a dose of 0.1µSv. We can use this as a way to measure radiation dose: it’s called the banana equivalent dose (BED)

Check out some examples of the banana equivalent dose: 

Have a look at the fascinating XKCD Radiation Dose Chart below. This lists lots of everyday sources of radiation, as well as explaining what radiation doses would be fatal. 

A radiation dose chart of the ionising radiation a person can absorb from various sources. Each blue cell represents 0.05 micro sieverts, (sleeping next to someone in bed); each green cell represents 20 micro sieverts, (a chest x-ray); each red cell represents 10 millisieverts.

Ionisation and the Properties of Radiation

The reason radiation can cause harm is that it is ionising.  

Normally, in an atom, there are an equal number of protons and electrons. This makes the atom electrically neutral. If an atom gains or loses electrons, this creates an ion. A positive ion is where an atom has lost electrons, and a negative ion is where an atom has gained electrons. 

Ionising radiation, such as alpha, beta, and gamma radiation, can cause ionisation by stripping an atom of one or more of its electrons, turning the atom into a positive ion. Since the atom becomes charged, it is more likely to take part in chemical reactions. This can be dangerous if it happens inside the body. For example, if your DNA becomes damaged, this can cause cancer. 

The more massive and charged the radiation is, the more ionising it is and the less it is able to penetrate.  This is summarised for alpha particles (24), beta particles (-10), and gamma rays (00𝛾) in the table below.  

An source of alpha radiation being stopped by a piece of paper.
A source of beta radiation penetrating through a sheet of paper but being stopped by a sheet of aluminium.
A source of gamma radiation penetrating through a sheet of paper and a sheet of aluminum but being stopped by a thick sheet of lead.

Figure 1: The types of ionising radiation and their penetration power.

Activity 2.1

Radiation Dosages

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Modelling the Interactions between Radiation and Matter

As well as conducting experiments, advanced software can simulate how different types of radiation (such as alpha, beta, and gamma) interact with different materials - everything from air, to lead and concrete, to body tissue and bones.  This allows accurate predictions to be made before technical equipment is built, or medical treatments are given, for example.  

Figure 2: Visualisation of GEANT4 simulation of a proton in air.

Simulations such as this not only provide images, like that above, of what would happen in a particular experiment, but they also output lots of data. In the next activity, you will use the data output from a piece of software called Geant 4 in order to investigate the properties of different types of radiation. 

Activity 2.2

Modelling the interactions between radiation and matter

Access the radiation and matter interaction simulation


Figure 3 (below) shows the different parameters you can control within the simulation. You can choose between different types of radiation (remember that beta radiation is an electron) and also select the energy of the particle. The units of energy used here are MeV (mega electron volts). These are the most common unit used in particle physics. One electron volt (eV) is the energy gained by an electron when accelerated by a potential difference of one volt, or 1eV = 1.6 x 10-19 J.


You can also select the material that the radiation is travelling through (water, paper, concrete etc), and the thickness of the material. Note that 'soft tissue' refers to tissue in the body such as muscle, fat or blood vessels, and not the type of tissue you sneeze into!   

Figure 3: Annotated screenshot from the simulation showing parameters that can be controlled

There are three different outputs from the simulation.  Figure 4 (below) shows the 'Energy Deposition vs Depth' option. The radiation will deposit energy when it is absorbed into the material. This means that it does not travel any further. 

Figure 4: Annotated screenshot from the simulation showing a graph of Energy Deposition vs Depth

You will only need this graph option to answer the questions in Activity 2.3. However, you may also want to explore the two other outputs. The first of these shows the energy deposited (using colour coding) both in terms of depth into the material (as in the graph above), but also in terms of the distance from the beam (on the y-axis). The second shows the particle tracks, which are generated from the data each time the simulation is run.  


Try investigating different types of radiation, different energies, different materials, and different thicknesses of material.  What patterns do you notice?  Once you have experimented with this simulation, have a go at the Questions in Activity 2.3 (below).

Activity 2.3

Properties of Radiation

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You will need to use the simulation above to generate "Energy Deposition vs Depth" figures to answer these questions!

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Detecting Radiation

Radiation is usually invisible to us. However, one way that we can actually see the paths of these particles is with a cloud chamber. Find out all about how these were invented and how they work in the video below, produced by post-graduate researcher Alexander Backis from the University of Glasgow.

Cloud chambers give us a very visual representation of the particles. However, they are not portable, and they do not provide much data beyond the type of particle.  

A more common device for detecting radiation is a Geiger Counter, also known as a Geiger-Müller tube. This registers a click every time it encounters a particle of ionising radiation. This measures the count rate of a source, (number of decays recorded a second).

From this, we can calculate the activity. The activity is the rate at which a source of radioactive/unstable nuclei decays, measured in decays per second. The unit of activity is the becquerel (Bq) where 1 Bq = 1 decay per second. 

Even the Geiger Counter is limited in what it can do. In the video below, nuclear physicist Dr Jamie Brown from the University of York talks about a new type of detector that is so small that it can be carried in a pocket (it's about the same size as a mobile phone). It can also identify the isotope that is the source of the radiation! 

Half Lives

Radioactive decay is a random process. In a sample of radioactive material, there are lots and lots of nuclei. We can't predict which nucleus will decay next, or when any particular nucleus will decay, and not all nuclei will decay at the same time. Instead, we know that a certain number of nuclei will decay in a certain time. The time taken for half the unstable nuclei in a sample to decay is called the half life, (t1/2). 

There are two important definitions of half life:

We cannot affect the half life of an isotope - changing the temperature or pressure, for example, make no difference. Some isotopes have very short half lives of only a few seconds, whilst others can be thousands of years.  

Activity 2.4

Skittlium - Modelling Radioactive Decay with Skittles!

Just like radioactive decay, tossing a coin is also a random process because we don't know whether a particular coin will be heads or tails. We can therefore use coins, or anything else that has two different sides (such as Skittles!) to model radioactive decay.  

To do this experiment, you will need a small bag of Skittles (or at least 20 objects that have two distinct sides - coins work well, but you can just use scraps of paper with an X on one side)

Radiocarbon Dating 

One application of half lives is Radiocarbon Dating. This is the process of determining the age of a previously living object by measuring the ratio of carbon-14 to carbon-12 present, (carbon-14 is unstable, and decays to nitrogen-14, whereas carbon-12 is stable). This is explained by Archaeologist Dr Penny Bickle from the Univeristy of York in the video below.

Activity 2.5

Radiocarbon Dating and Half Lives

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