beebot
Beebot is an educational robot shaped like a bee to get started in coding and practice spatial location, motor and logical skills...
The Very Hungry Caterpillar
This activity consists in coding the Beebot to tell the story of the Very Hungry Caterpillar collectively.
Age: 4-6 years old.
Description: This simple activity can be done using any of the themes related to the story "The Very Hungry Caterpillar" (food, days of the week, colors, geometric shapes ...). We have chosen to retell the story through the Beebot and some Caterpillar jackets.
Implementation:
- We create the collaborative groups and distribute tasks.
- The activity consists on the children telling the story collectively with the help of the Caterpillar Beebot and the teacher.
Variation:
- We can ask children create their own cards, using this template.
- We can also ask our students to create costumes for the Beebot, using this template.
Here you can find more ideas and activities.
Also in this folder created by the teachers of different schools in Tarragona and Lleida, you can find more activities related to this story. It is a collaborative folder, so if you have or create more activities that you think would be useful to the teachers who work on this story, ask for access to the folder and you will be able to do it. Thanks!
The Colour Monster
This activity consists in coding the Beebot to look for the Color Monster's feelings.
Age: 6-8 years old.
Key Competences: C1, C3, C5, C9
Description: This activity is related to the story "The Color Monster" by the writer Anna Llenas. It is a game where numbers, colors and the awareness and recognition of the children's emotions are worked. It consists on throwing two dice with numbers, then add them and bring the Beebot to the square with that number.
Materials:
- Beebot
- Mat
- 2 dice
- Tablet with QR reader
Implementation:
- We create the collaborative groups and distribute tasks.
- The activity consists on recognising and expressing their emotions.
- We will start throwing the two dice and decoding how the Color Monster is feeling.
- There are two types of boxes:
- Drawing with the Colour Monster's feeling.
- QR with a link to a Genial.ly document to find out how that person is feeling. We have created the images previously with Canva, since it has a very representative image bank and then with Genial.ly we only had to add the name of the feeling so that, when they touched the image, the students could interact with it.
- When they reach the box with the Beebot, they must find out how the Color Monster is and explain an action that makes them be in that state (Ex. I'm happy when I dance!).
- When he says it, the peers who feel identified with how that action makes them feel, stand up, say the sentence and represent it with actions.
Variation:
- We can ask children create their own cards, using this template.
- We can also ask our students to create costumes for the Beebot, using this template.
- Instead of explaining what makes them feel like that, they can mime the action so that their peers will find out the action's name.
- If we have several Beebots, it is a more dynamic activity, although the interesting part is that they see that they all have similar feelings to work resilience and empathy.
Tell Me a Story
"Tell me to Story" is an activity that combines educational robotics with the creation of stories. In this case, we will create videos with objects and scenery, actions and characters that students will use to create their own stories.
Age: 9-12 years old.
Key Competences: C1, C3, C5, C6, C8, C9. C10
Description: This activity works on the use of language, content creation and gamification through augmented reality.
Materials:
- Beebot/s (if we have several Beebots, it is a more dynamic activity)
- Mat
- Dice with the story elements
- Tablet with QR reader and/or the hpReveal app.
- White boards, erasers and pens.
How can we create it:
- Each group decides an element of the story (a background, a character and an action), each member of the group will be responsible for recording one of these elements with the help of a Chroma and a tablet with ChromaVid o Green Screen By Doink (we can also use WeVideo, iMovie, Touchcast, etc.)
- While a group records, others prepare, create masks and/or objects that will use and paint their squares.
- Once they have recorded videos, there are two options.
- Create an aura with the hpReveal application. This is a quick and easy process.
- Create a QR code that we will print and paste into each Beebot box.
- Now you just have to create the mat by joining all the boxes.
Implementation:
- We create the collaborative groups and distribute tasks.
- In turns, they throw the dice and look for a box that matches the result.
- Then they create the Beebot itinerary on the white board. (While, another group is already throwing the dice and doing the same.)
- Once you have the itinerary created, try it with the Beebot, if the result is satisfactory, they can pick up the tablet and watch the item where they have stopped.
- This should be done at least three times to get each element.
- When they already have all the elements they need, they can start creating the story on the whiteboard.
Variation:
- We can ask children create their own cards, using this template.
- We can also ask our students to create costumes for the Beebot, using this template.
- If there are more sessions, the final story can be created afterwards with Scratch, or record it with the camera and edit it with a video editor, then share it on YouTube so that only people who can access it has the link to make them reflect on the collaboration tools and the importance of being aware of Internet security.