The workshop examines how we can leverage the existing theories in game-based learning and teacher assessment literacy to develop learning analytics and data visualizations for game-based learning. In particular, it focuses on the affordances and challenges of collaborating with educators to make the games and data useful and meaningful for classroom use. The organizers will introduce a process that can lead collaborative development of learning analytics and kickoff the workshop with an overview presentation of their four games. (See left for a diagram for the process.) The four games by the organizers can be found on the Organizers page.
Participants of the workshop will get to deep dive with one game of their choosing. The second half of the workshop will showcase participant presentations selected from an open call for contributions. Interested individuals please see the Call for Participation page. Participants will get to present, discuss, and receive feedback from one another. We anticipate a Special Interest Group as well as potential publications emerging from the workshop.