At Whitefield, we are primarily following the National Centre for Computing Education and Raspberry Pi Scheme of Work. This is supplemented with units from SWGFL and Project Evolve for online safety.
Our curriculum is structured to introduce and revisit knowledge, following the principles of instruction, guided by understanding how the memory works and cognitive load theory.
The Computing curriculum is organised into blocks with each block covering a particular, including
Vertical progression in each discipline has been deliberately woven into the fabric of the curriculum so that pupils can revisit key disciplines throughout their Primary journey at increasing degrees of challenge and complexity.
In addition to the core knowledge required to be successful within each discipline, the curriculum outlines key aspects of computational thinking.
This has been shared with all staff in an Inset and contains subject level policy and specfic information about
Subject specific skills
Recording and Evidence
Assessment
Key resources
Home learning
Class timetables have been built to ensure a broad and balanced curriculum.
Subjects have been blocked in a spaced retrieval model to support catch up and to build the frequency of science and wider curriculum subjects. This maximises learning time.
Mr Shaw and the online safety leaders delivered an assembly about online safety and the importance of showing respect to others whilst online
Within computing ALL pupils will take part in all the lesson sequences, but we need to be clear about the critical core content for pupils with SEND.
As part of the planning and preparation for the delivery of each block, teachers will need to consider how specific activities or the delivery may need to be adjusted to ensure that pupils with SEND are able to access the materials and participate fully in the lesson.
Pupils with language and communication difficulties (including those with ASD) may need additional visual prompts to help them understand what is expected of them. Some pupils may require individual task boards to enable them to follow a series of steps where a task has been broken down into smaller, more manageable chunks.
The lesson structure is set out in the T&L Handbook
This will then lead to our assessment framework. Some pupils may show extended knowledge and be skilful with it from other lessons.
The principles of CUSP will be applied to planning in computing to promote hard thinking and retrieval.
All staff are aware of school Pyramids of Need highlighting additional needs which need to be supported. In addition all pupils on the SEN register have an individual pupil passport held on Edukey which sets out how best to support them and key targets
Senior leaders and subject leaders regularly undertake book studies to monitor the effectiveness of teaching and learning.
We use Pupil Book Study to review with small groups of pupils using questioning to check and ensure information and knowledge is acquired and understood with increasing confidence. Feedback is given to teaching staff to inform future planning.
Staff have had initial training in this April 22
Digital Portfolios - Year 3-6 to evidence pupils in a chorological and sequenced order to show evidence of learning and extra curricular links to the subject- **Trial in year 6 Spring Term 2*
Vocabulary and Modelling - Explicitly teach the vocabulary, reinforce the language throughout the lesson e.g. debug, algorithm etc
If teaching programming, Model how to use Scratch. - Link to Knowledge notes- Digital portfolio.
Online Safety - General Content and rules is being taught but when teaching a specific topic needs to be explicit.
Education for a connected world- Conduct, Content,Contact and Commerce
https://beinternetawesome.withgoogle.com/en_us/ Google - Be Internet Awesome
Summer 23
NCCE Computing Quality Mark
We are member of codeclub.org and every Tuesday and Thursday extra curricular lessons are delivered across key stage 2. Skills encompassing all areas of the Computing curriculum that include digital literacy and computer sciences help to provide enrichment and deepen the learning experienes for all pupils who attend the club.
Developing Digital Literacy Skills by extending use of Google suite of tools to build escape rooms.
Working collaboratively to debug, problem solve and program physical computing equipment.
Deepening learning by programming additional peripherals linked to a Crumble Controller.
Working collaboratively to build and program A Vex Robotics Kit
Opportunites to put learning into practice and to build, code and debug on the go.
Opportunities to extend learning by working with local high schools to take part in robotics competition.s
Using physical coding kits to build motorized buggies.
Programming Morse code messages using a buzzer peripheral.
Using a Micro:Bit to build a rock.paper and scissors game.
Using Now Press Play!
Programming Ferris Wheels
Coding Mood Boards.
Opportunites to 3D Print
Using Chrome musiclab and BandLab to program and build music tracks.
Using Sandbox AR to extend learning in History.
Subject Leader CPD Evidence