Tactics cards are used to represent different fighting approaches in combat, each tactic has an advantage or disadvantage against opposing tactics.
Both attacker and defender use the same set (this keeps things simple). For a narrative justification for some of the seemingly illogical combinations, such as an attacker using Fighting Withdrawal, think of it as withdrawing using fast local counter-attacks; this would certainly be used by a smaller force led by a superior General against a larger force. The six battle tactics are as follows:
Command your army to attempt to maneuver around your opponents line to attack from multiple directions.
Troop Recovery: 50%
The bonus to your combat role is based on opponents tactic choice:
Outflank: No Bonus
Surprise Assault: No Bonus
Fighting Withdrawal: Opponents army gains +1 Bonus
Subterfuge: Opponents army gain +3 Bonus
Conventional Battle: Your army gains +2
Fortify in Field Defenses: Your army gains +1
Command your army to rapidly attack in order to catch your opponent off guard.
Troop Recovery: 30%
The bonus to your combat role is based on opponents tactic choice:
Outflank: No Bonus
Surprise Assault: No Bonus
Fighting Withdrawal: Opponents army gains +2 Bonus
Subterfuge: Your army gains +3 Bonus
Conventional Battle: Your army gains +1 Bonus
Fortify in Field Defenses: Your army gains +1 Bonus
Command your army to fallback while engaged to ensure they don't get overrun if pressed by the enemy.
Troop Recovery: 75%
The bonus to your combat role is based on opponents tactic choice:
Outflank: Your army gains +1 Bonus
Surprise Assault: Your army gains +2 Bonus
Fighting Withdrawal: No Bonus
Subterfuge: Opponents army gains +2 Bonus
Conventional Battle: No Bonus
Fortify in Field Defenses: No Combat
Command your army to feign a tactic to attempt to get the enemy forces off balance and then strike aggressively.
Troop Recovery: 30%
The bonus to your combat role is based on opponents tactic choice:
Outflank: Your army gains +3 Bonus
Surprise Assault: Opponents army gains +3 Bonus
Fighting Withdrawal: Your army gains +2 Bonus
Subterfuge: No Bonus
Conventional Battle: Opponents army gains +1 Bonus
Fortify in Field Defenses: Opponents army gains +2 Bonus
Command your army to advance in a conventional combat line.
Troop Recovery: 50%
The bonus to your combat role is based on opponents tactic choice:
Outflank: Opponents army gains +2 Bonus
Surprise Assault: Opponents army gains +1 Bonus
Fighting Withdrawal: No Bonus
Subterfuge: Your army gains +1 Bonus
Conventional Battle: No Bonus
Fortify in Field Defenses: Your army gains +1 Bonus
Command your army to construct stockade defenses and engage along a defensive line.
Troop Recovery: 75%
The bonus to your combat role is based on opponents tactic choice:
Outflank: Opponents army gains +1 Bonus
Surprise Assault: Opponents army gains +1 Bonus
Fighting Withdrawal: No Combat
Subterfuge: Your army gains a +2 bonus
Conventional Battle: Opponents army gains +1 Bonus
Fortify in Field Defenses: No Combat
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