Have you ever wanted to defeat an enemy with magic? Well now you can, and there's never been a game to do-so before! Follow through this adventure with your own personal character, unique from all others, which will be chosen from the two options provided...
The main functions in this code are onMousePress(), if functions, and onKeyPress()
To interact with the program to the left, press the keys "a" and "b" to change the colors of the urchin. Hovering your mouse over him will leave an unpleasant surprise. This program uses key statements to help it work and "elif" and "contains shape".
To interact with this program, you use your mouse and just click randomly and play around with it. It uses functions and things it does every second to run the program.
To play this game, you have to use the arrow keys and dodge the clouds.
This game uses the onKeyHold function to know what keys are being held to move the angle around. This code also uses the hits parameter to check if the angle is hitting the cloud to stop the game.
Click on the canvas to dribble the ball and click and drag the mouse to shoot the ball. If the ball goes in the hoop, you score.
This code showcases a code that allows shapes to move called 'onStep'. In this code, I used onStep to move my car left to right but also upwards using the 'onKeyPress' function which allows the car to move upwards when space is pressed. There is no objective, so just have fun.
In this game add your own numerical input and watch as the spider expands and adds more legs until it pops! This code uses getTextInput and While conditionals which get input from the user and checks a condition until it is no longer true.
To see the mans bones, press and hold a key! To stop seeing his bones, release the key!
To make this work I used both onKeyPress and onKeyRelease to show the bones. I also used opacity to make the background darker.
This code is run on a on step that causes the fish to swim from side to side of the tank. The on step also allows for the star fish to rotate as well! This code also uses range to create the rocks and sand seen at the bottom of the tank!
In this program, an onStep function is is used to constantly pull pieces from nearby planets and move the astronaut. Randrange is also used to randomly draw the top left object.
Everyone's dealt with a loading circle before, so you can do it again! Type in the file you would like to load, then learn the art of patience.
This code uses a variety of variables, functions, and loops to bring to you a familiar situation.
There may or may not be an "Easter Egg."
It is a spinning circle with different colors on it.
I used onStep so it could keep spinning
I you want to get some breakfast, just press the letter "e". Also, if you want to add some syrup on the pancake, then hold down the spacebar.
I used onKeyPressed and onKeyHold for this to work.
It works by using w,a,s,d to control the green dot, and the goal is to get to the red circle. When you make contact with the red circle, it will spawn somewhere else. I used for loops and randrange to make the program work.
This is your new best friend. Feel free to click and drag him around. He may get angry if you do though...
You've all decided to vote Red off of the ship. Follow the instructions to eject him into space to see if you made the right choice!