Worthy Derby

Rules and Regulations

Car Dimensions

  • The overall length of the car shall not exceed 7 inches.

  • The overall width of the car shall not exceed 2 ¾ inches.

  • The car must have 1 ¾” clearance between the wheels.

  • The car must have 3/8” clearance underneath the body so it does not rub on the track.

Car Weight

  • The car shall not exceed 5.0 ounces.

  • The official race scale that is used at car check-in shall be considered final.

  • Any car weighing over the 5.0 ounces must be adjusted at weigh-in. Tools will be available for a parent or guardian to trim excess weight from the car. A parent or adult guardian must be present with the racer during weigh-in and registration.

Car Modifications

  • The wheels that come with the kit must be used. The wheels may not be cut, drilled, beveled or rounded. You may remove the seams and imperfections from the wheels.

  • Wheel bearing, washers, and bushings are prohibited.

  • The nail axles that come with the kit must be used.

  • Oil, grease, or silicone spray should NOT be used on the wheels or axles. Only powdered graphite is permissible as lubricant on the axles.

  • The car must be freewheeling with no starting devices.

  • The car shall not ride on any kind or type of springs.

Other Worthy Derby Race Rules

  • Once a car passes inspection and is entered into the race, only race committee members can touch it.

  • If the car loses a wheel, or is otherwise damaged, the racer shall have 5 minutes to make repairs.

  • Each car must pass inspection by the official inspection committee before it will be allowed to compete.

  • The Inspection Committee has the responsibility to disqualify those cars that do not meet these rules.

  • The car in the race must be built for this event, a previous years car is not acceptable.

Race Day Format

  • Racers of all age and gender will compete together in the heats. Racers will be placed in a heat group based on check-in order (early and late). We will run 1 round for both groups and then as time allows we will run additional rounds.

  • The top 12 racers (lowest average time) from the heats groups (6 from early and 6 from late) for the rounds mentioned above will compete in a championship round to determine the days top 3 fastest finishers.

  • All racing participants for a heat group will be asked to sit together in the Pit Area.

  • Upon notification, each racer will take their car from the Pit Area to the Starting Gate. The Starter will then position the car at the starting gate, and the racer will take his position at the Finish Line to await the running of the race. Following the heat, racers will then be asked to return the car to the Pit area and wait for their next race.

  • In the event a car jumps the track (as determined by the track officials) we will re-run the heat. If the same car jumps the track a second time, but crosses the finish line its time will stand. If it does not cross the finish line, the racer shall have 5 minutes to make repairs and then get a 3rd and final attempt. If the 3rd attempt the car does not cross the finish line it will be awarded a final time of 5.0 Seconds.

  • If there is a problem with the timing measurement of any lap, the race organizers will rerun the lap until a successful timing is achieved.

  • Any car that is damaged during a race or in the transfer of a car to/from either the starting or finishing gate will have 5 minutes to repair the damage, and we will re-run the heat. If the car breaks down a second time during a race but crosses the finish line its time will stand. If it does not cross the finish line, the racer shall have 5 minutes to make repairs again and then get a 3rd and final attempt. If the 3rd attempt the car does not cross the finish line it will be awarded a final time of 5.0 Seconds.

Determining Winners

  • The times will be totaled up for all heat runs of each racer and the top 12 racers with the fastest time (lowest race total) will advance to championship. Fastest time within the championship round is first place.

  • In the event of a tie a one race run off will determine the winner. A random drawing will determine the two or three tied contestant’s lanes.

  • There will be awards presented for the fastest three cars for the troop.

  • There will also be awards for best design, as determined by the judges.