Scratch
Events in Scratch
Events in computer science are the triggers for making action happen, like selecting the play button on any screen. Events in Scratch are represented by the yellow codes including: when flag clicked, when sprite clicked, when key pressed and broadcast. Broadcasting is the most advanced event in Scratch and helps with interactions between sprites like pacing their conversations or changing levels.
Use the following document to explore this Intro to Broadcast Events Scratch project. This document employs TIPP&SEE strategies which expand on the Use -> Modify step of the Use -> Modify -> Create strategy often employed in CS education.
Note: Remember to note how you would incorporate an equitable CS teaching strategy into this lesson.
One of the most exciting things about learning the CS concept of events in a tool like Scratch is the possibility for students to use their newfound skill to share their learning in another subject. The possibilities are endless, but here are a few CS integration projects your students will be ready to do after this lesson:
Surprise! Project in Scratch (Language Arts, World Languages)
Time Travel Project in Scratch (History, Social Studies)
Virtual Field Trip in Scratch (any subject)
Programming Cells (Science)
Code a Story in Scratch (any subject)
Code a Family Scrapbook (World Languages)