Effective September 30, 2026 (updated to add the Android version of the game)
In short: Zombie Assault doesn't collect any information about you. There are no accounts, no ads and no tracking. Your game progress stays on your own phone.
Zombie Assault is a single-player game for iPhone and Android phones made by Robert Nylander. This privacy policy explains what happens to your information when you play it. It covers both versions of the game: the iPhone version from Apple's App Store and the Android version from Google Play.
None. The game does not collect, store or receive any personal information: no name, email, location, contacts, photos, device identifiers (including advertising IDs) or anything else.
You never sign up or log in. There is no account to create and nothing to link to other services.
The game shows no ads and contains no analytics, advertising, tracking or crash-reporting services. It does not track you across other apps or websites.
The game never asks for access to your location, contacts, camera, microphone, photos or files. It uses your phone's vibration for the optional vibration effects, which you can turn off in the pause menu.
So you can pick up where you left off, the game saves a few things on your phone:
your game progress: the run in progress, your best wave, your Commander rank, XP, Scrap and Armory upgrades
your settings: sound and vibration on or off, and whether you've seen the first-game hints
This information is saved only in the game's own storage on your device and is never sent to us or to anyone else.
iPhone: like all app data, it may be included in your iPhone's own backups, such as iCloud Backup or a backup to your computer, if you have backups turned on. Those backups are handled by Apple, and we have no access to them.
Android: Google's cloud backup is turned off for this game, so it isn't copied to your Google account. If you set up a new phone by copying data straight from your old one, Android's own device-to-device transfer may copy your progress along with your other apps. That happens between your own phones, and we have no access to it.
Your saved progress and settings stay on your device until you delete them. Deleting (uninstalling) the app deletes them from your phone. (A copy inside an iPhone backup, if you made one, lasts as long as that backup.) On Android you can also erase them and keep the game installed: open the game's App info, then Storage & cache, then Clear storage (the names differ a little between phones). We never get a copy of your saved game, so there is nothing about your play for us to keep, look up, correct or delete.
Your game data is never sent to us or to any server of ours, so there is none for us to protect or lose. Your saved game stays in the game's private storage, which your phone keeps separate from other apps.
Everything the game needs is built into the app. It plays fully offline and does not need to make any network requests to play. The game itself never sends or receives anything over the internet. (The Android version lists Android's standard "full network access" permission, which comes with the toolkit the game is built with, but the game doesn't use it.)
We don't share, sell or rent any information about you. The game collects none, and we keep the stores' sales reports and any emails you send us to ourselves, except where the law requires otherwise (for example, for taxes).
Apple runs the App Store and may give app developers anonymous, combined statistics such as the number of downloads, and crash reports from people who chose to share them with developers in their iPhone settings. Apple handles this under Apple's own privacy policy (https://www.apple.com/legal/privacy/); the game itself adds nothing to it.
Google runs Google Play and may give app developers anonymous, combined statistics such as the number of installs, and crash reports from people who chose to share usage and diagnostics information with Google in their Android settings. Google handles this under Google's own privacy policy (https://policies.google.com/privacy); the game itself adds nothing to it.
Apple and Google handle the purchase and the payment. We never see your card or other payment details. The stores give developers sales reports (for example, how many copies sold in which country, and on Google Play, basic details of each order), which we use only for accounting, taxes and refunds.
If you contact us, we receive your email address and whatever you write. We use them only to answer you and to fix problems you report. We never add you to a mailing list, and we'll delete your messages if you ask.
You can ask us what information we have about you, ask for a copy of it, or ask us to delete it. The only information we could have is the emails you've sent us and, if you bought the game on Google Play, the order details Google gives us. We'll delete your emails when you ask; sales records are kept only as long as tax law requires. If you live in the UK or the European Union, you also have the right to complain to your local data protection authority.
Zombie Assault is meant for players aged 13 and over. It doesn't collect personal information from anyone, including children under the age of 13. Because nothing is collected, there is nothing to review, change or delete. Parents with questions are welcome to contact us.
If this policy changes, the new version will be posted on this page with a new effective date. If the game ever starts collecting any information, this policy will be updated before that version of the game is released. The update of September 30, 2026 added the Android version; what the game collects (nothing) did not change.
Zombie Assault is made by Robert Nylander. Questions about this policy or your privacy? Email zombieassaulthelp@gmail.com.
© 2026 Robert Nylander