The many weapons of Z-DEFENSE Aftermath
Expendable Weapons
*Emplacement weapons/non-reloadable weaponry
EAGLEFIRE V-1 - Obtainable through finding it as an emplacement named "EAGLEFIRE V-1" and unlocking it and equipping it with a B.E.O keycard found on corpses marked with "?"
"Prototype high-calibre machine gun meant for emplacements"
Damage: 14
Ammo: ---
Capacity: 100
K.S GRENADE LAUNCHER - Obtainable through finding it as an emplacement named "K.S GL" and unlocking it and equipping it with a B.E.O keycard found on corpses marked with "?"
"An improvement over various basic known grenade-launchers, this system excels at sustained explosive fire and long-range damage. Its integrated laser optic guides each of its five high-pressure rounds with unrivaled surgical precision."
Damage: 45 + 30 (Explosive)
Ammo: ---
Capacity: 5
Redline Weapons
High-quality powerful weaponry with talents affecting gunplay.
K.S Rifle - Obtainable through trade with Quartermaster Tymen for 30x Peso Piles
"A brutal high-calibre rifle used by K.S clone troopers for overwhelming force."
TALENT: ZERO-G SLUG - Hits inflict short levitation
Damage: 35
Ammo: 12.75x54mm (Obtain from Tier 2 ammocrates)
Capacity: 30
SGT. GREENS CARRY - Obtainable through Blacksite-1 incursion
Damage: 7
Ammo: 5.56
MOP - Obtainable through eliminating The "C.R.A.S.H" worldboss.
Damage: 3x10
Ammo: 12 Gauge
KK-G1- Obtainable through trade with The Janitor
Damage: 9
Ammo: 7.62
Lifeline - Obtainable through trade with The Janitor
Damage: 7
Ammo: .45 ACP
Basement AUG - Obtainable through trade with The Janitor
Damage: 7
Ammo: 5.56
RPK-O! - Obtainable through trade with Mateo after getting the Emergency Whiskey and C.R.A.S.H medallion.
Damage: 10
Ammo: 7.62
FES SPAS-15 - Obtainable through trade with Pvt. Ryan
Damage: 5.62x8
Ammo: 12 Gauge
Misc Weapons
MAC-10 - Obtainable through killing the "Baron" worldboss.
Damage: 7
Ammo: .45 ACP
W.I.P Page under construction
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