_di Textures 

These textures are pretty much the color of the mesh. The game would look pretty dull without them if you ask me. 

Some _di textures have an alpha channel, which dictate how transparent the texture will be.

One thing to note is that Old Engine _di textures are diffuse maps, and that Dragon Engine _di textures are albedo maps. The difference being that diffuse maps contain baked lighting, while albedo maps do not.

The suffix "_d" is used for assets.