Schedule
Date and Time
Sunday, March 17th 2024
1:30pm to 5:30pm
Location
Fantasia Room E at the Disney's Contemporary Convention Center
Sunday, March 17th 2024
1:30pm to 5:30pm
Fantasia Room E at the Disney's Contemporary Convention Center
1:30 PM - 1:40 PM
10 minutes
1:40 PM - 2:30 PM
50 minutes
The promise of virtualizing physical monitors through XR systems has been around for decades but continues to allude. Recent headset advances have given us permission to believe that virtual displays are right around the corner. Is that true? Are we poised to step into a virtual office each morning or travel with our multi-monitor office in our pocket? I’ll outline key essential characteristics of head-tracked virtual display systems, discuss the fundamental problems that make building these systems challenging, and outline our most promising solutions.
2:30 PM - 3:30 PM
1 hour
Chair: Jens Grubert
Paper 1: Extended Realities and the Future of Knowledge Work: Opportunities and Challenges
Anna C. M. Queiroz, Jeremy N. Bailenson, Kristen Pilner Blair, Daniel L. Schwartz, Candace Thille, Anthony David Wagner
Paper 2: Virtual Displays for Knowledge Work: Extending or Replacing Physical Monitors for More Flexibility and Screen Space
Leonardo Pavanatto, Doug A. Bowman
Paper 3: Designing Virtual Work Environments for Knowledge Workers
Parisa Daeijavad, Nanjia Wang, Frank Maurer
Paper 4: The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger Spaces
Daniel Medeiros, Graham Wilson, Stephen Brewster, Mark McGill
Paper 5: Experiences with Off-The-Shelf Solutions for XR-supported Knowledge Work
Negar Nouri, Verena Biener, Jens Grubert
Each paper will have 8-minute presentations + 3-minute Q&A
3:30 PM - 4:00 PM
30 minutes
Participants with a demo, please reach out to Leonardo Pavanatto to figure out the logistics of setup.
4:00 PM - 4:40 PM
40 minutes
Chair: Verena Biener
Demos will be spread across the room, following the conventional "research demo/poster" format of IEEE VR.
Demo 1: Window Management through Underutilized Spaces
Leonardo Pavanatto, Jens Grubert, Doug Bowman
We propose a novel way to conduct window management in virtual displays that takes advantage of underutilized spaces outside the actual screen. Those spaces are usually not occupied by screens due to their less optimal placement for knowledge work tasks; we argue, however, that they are useful for complimentary tasks, such as keeping track of all windows open in a system. In this demo, we present thumbnails of windows between a virtual monitor and a laptop keyboard. By using gaze-based interaction, our demo allows user to quickly locate a window of interest and bring it forward on the main screen while indicating their location even across large screens.
Demo 2: ENVISION
Brook Bowers, Kyle Johnsen
ENVISION is a Mixed Reality Application that facilitates the presentation of 2D video and 2D writing in headset while logging pen strokes, eye tracking, pose, and facial data made available by the headset. This system is currently being used to better understand student learning and errors in code tracing problems. The demo is a pipeline demonstration showing completion of work within the system as well as the supporting data visualization outside of the system.
Demo 3: Workspace VR
Jason Ortiz, Delroy Jordan, Taylor Laird
A social and collaborative telework VR application for remote teams. It enables uncoordinated, social, collaborative, and productive individual work and teamwork via virtual avatars, workspaces, and integration with user computers. Designed for Meta Quest devices, users can feel like they are working together with others without constraints in Workspace VR. In essence, Workspace VR simulates working in a collaborative office environment.
Demo 4: Empathetic communication training in VR
Anna Queiroz
In the experience, participants embody a manager and conduct a performance review meeting with an employee (agent). After concluding the meeting, participants embody the employee and watch the recording of their interaction from the employee's perspective.
Demo 5: AGASIM, Agile Advisory Simulator
Yael Dubinsky, Avi Shtub, Michal Shlomy
Agile Advisory Simulator, is a decision support tool that explore, model, and simulate agile projects, fostering a deep understanding of agile project management concepts and practices. AGASIM enables XR participants to experience maximizing project value, minimizing duration and cost, and cope with time resources, and budget constraints—all while factoring in the inherent uncertainties of real-world projects. In this demo, we show how AGASIM serves as a powerful engine for XR scenarios of project management.
Demo 6: WindowMirror Toolkit
Riccardo Bovo, Mar Gonzalez Fanco, Eric Gonzalez, Li-Te Cheng
WindowMirror toolkit provides users with a simulated, extended screen real-estate. It allows users to interact with multiple desktop applications in real-time within a XR environment. (https://github.com/google/window-mirror)
4:40 PM - 5:20 PM
40 minutes
Chair: Doug Bowman
After we have discussed some fantastic papers and tested some awesome demos, we will do a brainstorming session to discuss some of the opportunities and challenges of designing for this space! Note that we are planning to write an agenda paper that is likely to be influenced by this discussion, and at our discretion, some participants may be invited to collaborate in this work.
In this session, we will follow the World Cafe Method: (1) we will start with an explanation of the session organization and rules; (2) we will conduct three rounds of discussion in smaller groups of 3-4 people each, with each round having a main question to be discussed; (3) each group will submit notes of the discussion to our slid.io link (collaboration service, we will hand out the URL through QR codes) so that you don't forget any interesting discussion; (4) every 8 minutes, we will switch the groups, and present a new question; (5) after 3 rounds are complete, we will get together as a group for the last 15 minutes, allowing individuals to share what was discussed in their group, and letting all participants vote together on the answers they found most compelling or important.
If attendance is low and we do not have a large enough crowd of at least 9 people, we will conduct the discussion in a single large group and potentially focus on some extra questions to take advantage of the available time. We will take notes of all the suggested answers, and in the end we will still vote on the most compelling ones.
This is an exploratory, open discussion. We want to hear from diverse voices and unique viewpoints. Don't be shy to share your ideas!
5:20 PM - 5:30 PM
10 minutes