First Workshop on "eXtended Reality & Intelligent Agents"
(XRIA24) @ ECAI24

Call for Papers


The recent advent of the Metaverse, the market expansion of the game industry, the growing success of virtual and augmented reality in research, training, education, and rehabilitation, the need for realistic simulations of complex scenarios, all show that the non-physical reality where people may meet, play, learn, is becoming more and more important in our daily lives. To make the non-physical reality environments/experience engaging, entertaining, and useful for simulation and training purposes, it should be populated by virtual humans (characters animated by the system) that, in many cases, should interact with avatars (characters acting as representatives or proxies of humans) in a believable, smooth, and rewarding way. Virtual humans are named differently depending on the context: non-player characters in the game context, AI avatars in the metaverse, etc. Whatever the name, in order to be realistic and to reach the goal for which they were designed, they should be autonomous, reactive, and social, and they should exhibit intelligent behavior. In other words, they should be intelligent software agents.  


The purpose of the eXtended Reality & Intelligent Agents workshop, at its first edition this year, is to bring together researchers, engineers, and practitioners interested in exploring the role of intelligent agents in eXtended Reality (XR, that is, virtual, augmented, and mixed reality), and vice versa, embracing a multidisciplinary perspective.


The workshop welcomes papers that propose architectures, methodologies, and tools for 

integrating intelligent agents and XR systems, as well as already developed case studies and technologies, and more visionary proposals.  


Relevant topics include, but are not limited to: