All contributions listed in a section called "Paper Session" successfully passed a two-stage reviewing process involving the IPC of the workshop.
Exploring the Suitability of Existing VR Locomotion Technique Applications for Older Adults - A Scoping Review
Kit-Ying Angela Chong, Christine Murad, Cosmin Munteanu
A Technical Overview on Cutting-Edge Human-Joystick Locomotion aka Leaning in VR: Intuitive, Fun, Calibration-Free, and Open Source
Daniel Zielasko
Dashing: Fun but Non-Ergonomic? Exploring Transition Effects in VR
Nico Feld, Nadine Dubois, Pauline Bimberg, Benjamin Weyers, Daniel Zielasko
Towards Personalized Navigation in XR: Design Recommendations to Accomodate Individual Differences
Jong-In Lee, Wolfgang Stuerzlinger
Preliminary Modelisation of User Locomotion Technique Usage during Navigation with Walking, Steering and Teleportation
Hugo Brument
Sustaining the Experience of Pair Natural Walking in Social Virtual Reality
Majd Bitar, Jean-Philippe Rivière, Rebecca Fribourg, Jean-Marie Normand, Yannick Prié
Do Users Choose A Biomechanical Model when Virtually Turning in VR? User Preferences for Axes of Head-induced Yaw Rotation in Ego-Centric Viewpoint Control
Daniel Zielasko, Jonas Heib
Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion
Tongyu Nie
Is Redirected Walking Leading Us to a Dead End?
Eike Langbehn
Group Discussions on Accessibility and Standardization in XR Navigation Research