In this setting, magic items and costly spell components take the form of crystalline spheres and raw crystal fragments known as Materia. Items in DND beyond like Wands, Scrolls, Staffs, Rods (most) and more are found as Materia. Use the items in dnd beyond but if they had weight more than 1 lb change it to 1lb.
Magic Weapons and armor and many larger itesm are unchanged.
D&D Beyond Magic Items: Any official D&D magic item can be found as a Materia orb. If the item requires Attunement, it occupies one of your 3 standard Attunement slots as normal.
Sockets & Flavor: Sockets are visual mountings forged into weapons, shields, gauntlets, or armor. A piece of gear can hold Materia up to your normal attunement limit (or socket capacity). Swapping or socketing Materia takes a Short Rest.
Universal Spellcasting Focus: Any Materia—regardless of type, rarity, or whether it requires attunement—can be used as a Spellcasting Focus for any spell you cast, provided you are holding the socketed weapon/gear or wearing the item holding the orb.
Materia completely replaces traditional D&D spell components (like diamond dust, gilded skulls, or costly gems) using two simple rules:
A. Non-Consumed Costly Components - Catalyst Materia
For spells that require a specific, costly component that is not consumed (such as the 100 gp pearl for Identify, the 1,000 gp crystal ball for Scrying, or the 500 gp chalice for Heroes' Feast):
The Rule: You use a Catalyst Materia of equal or greater value.
How It Works: Catalyst Materia are stable, dense orbs tuned to specific frequencies. As long as you have the Catalyst Materia socketed in your gear or carried on your person, you satisfy the spell's material component requirement.
No Attunement Required: A Catalyst Materia used purely to satisfy a spell component does not require an attunement slot. It is a permanent, reusable focus.
B. Consumed Costly Components - Mako Shards (Raw Materia)
For spells that require costly components that are consumed by the casting (such as the 300 gp diamond for Revivify, the 100 gp powdered diamond for Stoneskin, or the 1,000 gp ruby dust for Forcecage):
The Rule: You use Mako Shards (or Raw/Cracked Materia) with a gold piece value equal to the required component.
How It Works: Mako Shards are unrefined, volatile crystal fragments found in monster drops, crystal deposits, or purchased from alchemists and item shops. When you cast the spell, the magical resonance overloads the shard, causing it to dissolve into harmless mako mist or shatter into inert powder.
Tracking on Sheets: Players simply write "Mako Shard (300 gp)" or "Raw Materia (X gp)" in their D&D Beyond inventory. This keeps inventory clean and removes the need to track dozens of hyper-specific powders and gems.