Character settings
Homebrew Content (OFF (on if using my dnd beyond campaign link. Please ask before selecting any homebrew)
All Sources (On) (Though it may not all be allowed do run by me what you want to use that's not part of the main books)
Optional Class Features (On) (Also select all additional options for class and race. You may choose what optional options to use that replace features) The Crooked Moon: Dark Bargain -off
Customize Your Origin (On) Background are flavor. You can re-flavor most any one you want as long as it's fitting to your character.
Advancement Type - milestone
HP Fixed
Use Prerequisites (On)
Multiclass Requirements (On)
Encumbrance Type - Variant
Ignore Coin Weight - Off
Point buy is always welcome. Some groups may opt to roll in front of the GM for stats. Though you can reroll if there is no net positive mod. You are keeping what you roll if you take this option.
Please make a character that can get along with the party and go along with the campaign.
(Subject to change and discussion)
I stick to RAW and RAI as much as I can. If for whatever reason something comes up that does not match RAW or RAI please let me know.
All rolls are to be in the open.
Healing potions heal for max.
Please do not offer help to any player that has not asked for it. Though any player that wants help is welcome to say so.
Inspiration can be used before the roll for advantage or after the roll (before you know the results) to reroll.
On saves, a natural 20 always is a success. A Natural 1 is always a failure.
Noone has the power of "Oh I would have"
OOC talk that has to do with in character actions should be kept in character.
Talking takes time. Your turn is 6 sec. You cannot have a 45 min strategy conversation in the middle of your 6 sec combat turn.
Please make a character that can get along with the party and go along with the campaign.
My style is player lead sand box. With a focus on RP and lore. Things players do in the game matter, the changes and things you effect stay in the worlds. Most the major (and some of the not so major) NPC's were players.
Players lead how the story goes. I do not do railroading, there is not rail in my game. Though in a new game there has to be some guiding to get players into the world and story, how the game goes and how the story unfolds is up to the players. All my worlds and content is my own, however effected by all the players offer the years. There is a mind-boggling amount of lore and history to uncover. Most of it was the results of past campaigns. Current and future campaigns will shape the future lore.