Character Conflict is Not Player Conflict: What happens in-character (IC) stays in-character. Characters will argue, disagree, and have friction—that is part of a good story. However, taking IC actions as a personal, out-of-character (OOC) attack on you as a player is not acceptable. We are all here to tell a story together, and character actions are not personal slights.
The Party Cohesion Rule: You must create a character who is willing to work with the group and engage with the campaign. You are solely responsible for finding the reason your character stays with the party. While minor IC friction is fine, you may never use your character's flaws, backstory, or the excuse "it is what my character would do" to actively hurt, steal from, or sabotage the group.
Respect Player Agency: You are in control of your character, and only your character. It is never okay to tell another player how they should play, what they should do, or how their character should react.
Zero-Tolerance Topics: I have hard lines on severe real-world triggers. There will be absolutely no gameplay or themes involving sexual violence or assault of any kind, sexual content involving minors, or sensitive real-world reproductive trauma. These subjects are strictly banned and non-negotiable.
Real-World Sensitivities: To keep the game fun and avoid real-world friction, any depictions of politics or religion in the game world are purely satirical. They are built for the setting's lore, not as a commentary meant to offend anyone at the table.
Handling Table Disputes: If you have an issue with another character's actions, bring it directly to me privately. Confronting another player directly causes unnecessary drama. I will review the situation as the Game Master. If I do not take action or address it further, it means I have determined the event was standard gameplay that does not warrant intervention, and the matter is considered closed.
Assume Good Intentions (The Benefit of the Doubt): You are expected to give your fellow players the benefit of the doubt and assume they mean well. Trusting each other stops conflict before it starts. Do not twist what others say to the extreme negative, put words in their mouths, or dictate to them what they "really meant." If you choose to assume the worst when no malice was intended, the resulting friction is your fault, not the person who spoke.