Braken was at a height of arcane wonder. For over 300 years there was a rush of magic development. Nations at first raced to become the world's most magical power. This cause wars and the massive cultural changes. Children with magical potential were taken to work for the nation, people were tested to see who had the ability to learn more. Magic schools sprung up all over. Nations would brag about great discovers. This would cause more war and strife. Until the mystic war started. This war lasted 121 years. Most every nation was locked in a struggle to survive.
Out of the mystic war formed new borders and nations of great strength. To the nations that lost though this meant having new rulers, being part of a new people that now makes the rules. Many of the losing nations became lower cast people. In many cases slaves. Some cases a working cast. Others were just wiped out.
Many nations started using magic to invade the minds of the conquered to insure loyalty.
About 80 years ago things started settling down. More stability formed. The Mystic war ended, and some borders started opening to trade again. Winter Mart has opened in nations around the world, boosting access to magic items and trade.
20 years ago, more trade opened back up and the promise of a new era is now us.
A few months ago, murmurs of new wonder started forming. Rumors of a new discovery or invention has spread. Its name Xoki (Zo-ki). What this new thing is seems to be secret. Rumors say it's a new magic, others say it's something totally different. Whatever it is has nation leaders at talking about it.
There are 3 moons. One of them is very large (Diana) and 2 smaller ones. (Izanami and Chandra) Every Xioday Izanami is a full moon and has a 6 hour lunar eclips.
Left over from the Mystic war are ruins. Though most nations have laid clamed to anything within their borders. New ruans are discovered and just the finding of them can be a big pay day. Many nations will reward people the information of each location. Scavenging is a well-established business with many nations forming laws around it.
The war may be over, but the scars are ever present. Nations have been working on safe roads to reconnect cities. This still leaves a lot of land that unknown issues from the Mystic war lay. From ancient traps to monsters. Exploring off the established roads and zones can be the last thing many do. Because of this the Undaunted have been formed. An adventuring guild that tries to recruit people to explore and map what is and what is not safe. As well as remove the old dangers.
Magic is not a secret. Many know it is real. Magic items can be bought, though normally threw only approved locations. Many nations still keep a practice of conscripting citizens with the ability to use magic. Magic in all forms is respected and feared. It is a tool that can help and harm.
Nature is powerful. The wilds and untamed lands are dangerous. Monsters are real.
Tax is very normal. Many places charge a tax to just enter a border or city.
Though gold (and other money) is normally prefeed, bartering still holds a place in the world.
Less than a year ago now the Dreem happened. You woke up where you were at. No memory of falling asleep. Even races that do not sleep this happened to. People quickly learned that this happened to everyone, everywhere all at once. That night it was discovered that the stars had all changed. Everyone was looking up at a different night sky.
3 Moon Festival is held any night there is three new moons. This is seen as a time to come together and enjoy all that you have worked for. This normally goes on for 3 days and nights while the moons are gone.
There are less common knowledges, it takes certain number of bonuses to knowledges to assume you know the following.
Yes many have seen magic and know its real. This does not mean you understand it. It takes the right amount of knowledge to understand what magic is, what it can do and what's being done.
There is no such thing as a safe travel route. The best way to get to the next location is not as simple as you may think. From what path to take to avoid everything from dangers to unpassable natural issues.
Most cities and towns had guides you can handle. They sell services form information on routes to actually going with you to help ensure safety.
Many of these guides will set up travel groups so that a larger number of people can travel together for safety.
Traveling by ship is required for crossing to other lands. However deep sea is avoided due to monsters. Save ship routes that avoid these monsters are a guarded secret. Often most navigators only know one or two safe paths.
These paths never go into deep sea.
Not every ship that travels off theses paths are destroyed, Many many are. Too many ships risk another route to never be seen again.
Most only know about his or her own home nation. Many do not even know what all nations there are, where they are, or even how big they are. Let along how they live or anything about them.
Knowing about other nations and the details within is knowledge to be earned. Some experts in locations will sell this information for would be travelers.
Undead are real, and to be feared. Most nations outright outlaw them. Even the few that allow them consider uncontrolled unintelligent undead to be killed on sight.
Some undead do have a mind of their own and tend to be evil.
There is no known nation of undead.
Most have herd of the Mystic war, some still alive took part in it.
All that happened and all that was lost in the war is not so well known. Nations were wiped out. People killed on mass. The extent of lost cities is unknown, but they are there.
There are lost ruins from the war with untold treasure. From art, weapons, magic items and wealth nations hid.
This has made a job of finding and looting these sites. Even the location of them is a commodity to be sold.
Many nations pay for the recovery of its lost past.
Some nations make its political relations well known. It is rare for this to be all of the story. Alliances and deals are made and changed often. Some kept secret.
This can range from trade deals to military treaties.
The truth of relations between nations, both good and bad, are kept secret for political reasons. Many times, false information is promoted by the nations to throw of the truth.
Most trade is done by individuals that make it his or her business to set up trade routes. These relations and routes are a well-kept secret.
Some are backed by the nation or even set up by them.
Regardless trade is normally taxed.
Most know monsters are real. Stories of them are ever present. What monsters are out there is a less guarded knowledge.
Drom natural forming beast to monstrosities formed by magic monsters come in many forms. Uncivilized land is full of them. Sometimes they make way to civilized lands.
Study and hunting of monsters is a profession in its own right. Some rare materials can be harvested from them.
Dragons are rare. However, the ones that are known tend to be a force to worry about. Larger dragons seem to have a layer that is impossible to find. More so some dragons will show up that have never been seen and never seen again.
Crime is ever present. From theft to scams, violence and worse. There are people out there with bad intentions. The wise know this.
There are organizations and guilds that focus on these crimes. From thief guilds to hired assassins.
Most nations fight this crime how they see fit or choose to use it for an overall goal.
Gods are real. Though each area may have a few that are preferred. All the gods have influence all over.
Though reports of gods visiting mortals do happen, the gods are rare to be seen in the mortal realm.
Any time in history a god took direct action many other opposing sides more than ruined it.