亞洲大學數位媒體設計學系,助理教授
Assistant Professor, Department of Digital Media Design, Asia University
Telephone: +886-4-2771-2171 Ext. 6409
Email:xinzhu@asia.edu.tw
About Me
Xin-Zhu Li is an Assistant Professor in the Department of Digital Media Design at Asia University, Taiwan. Prior to this, he served as a Postdoctoral Research Associate at the School of Architecture & Design, China University of Mining and Technology.
He earned an M.S. in Design from National Pingtung University of Science and Technology, Taiwan, in 2019, and a Ph.D. in Design from National Taipei University of Technology, Taiwan, in 2023.
His research areas include digital humanities, digital cultural heritage, technology education, user experience design, and human-computer interaction systems.
國立臺北科技大學 設計學院設計博士班 設計學博士
Ph.D. in Design from National Taipei University of Technology, Taiwan, 2019.09 - 2023.06
國立屏東科技大學 時尚設計與管理系碩士班 設計碩士
M.S. in Design from National Pingtung University of Science and Technology, Taiwan, 2017.09 - 2019.06
國立臺北科技大學 文化事業發展系 文學學士
B.A. in Department of Cultural Vocation Development from National Taipei University of Technology, Taiwan, 2013.09 - 2017.06
AI 驅動設計 (AI-driven Design)
文化遺產數位化 (Digitalization of Cultural Heritag)
數位人文 (Digital Humanities)
STEAM 教育 (STEAM Education)
文創設計 (Creative and Cultural Design)
設計跨學科教育 (Interdisciplinary Design Education)
視覺傳達設計 (Visual Communication Design)
亞洲大學數位媒體設計學系 助理教授
Assistant Professor, Department of Digital Media Design, Asia University, 2025-
國立臺北科技大學 互動設計系 使用者經驗與界面設計研究室 研究員
Research Associate, User Experience and Interface Design Lab, Department of Interaction Design, National Taipei University of Technology, 2020–2023
Zhao, H.G., Li, X.Z. & Kang, X.* (2024). Development of an artificial intelligence curriculum design for children in Taiwan and its impact on learning outcomes. Humanities and Social Sciences Communications, 11(1), 1-17. (SSCI, IF = 3.7, Social sciences, interdisciplinary,Q1 13/267) (AHCI, Humanities, multidisciplinary, Q1 1/411) https://doi.org/10.1057/s41599-024-03839-z
Chen, C. C., Kang, X., Li, X. Z.*, & Kang, J. (2023). Design and Evaluation for Improving Lantern Culture Learning Experience with Augmented Reality. International Journal of Human–Computer Interaction, 40(6), 1465–1478. (SSCI, IF = 3.4, Ergonomics, Q1 5/24) (SCI, IF = 3.4, Computer science, cybernetics, Q2 9/32) https://doi.org/10.1080/10447318.2023.2193513
Kang, X., Li, X. Z.*, & Chen, C. C. (2023). An acceptance model of digital education in intangible cultural heritage based on cultural awareness. Digital Creativity, 34(4), 331–346.(AHCI, IF = 1.3, Art, Q1 2/145) https://doi.org/10.1080/14626268.2023.2280028
Li, X. Z., Chen, C. C., & Kang, X.* (2023). Religious diversity education: raising children’s awareness of religious diversity through augmented reality. Humanities and Social Sciences Communications, 10(1), 1-10. (SSCI, IF = 3.7, Social sciences, interdisciplinary,Q1 13/267) (AHCI, Humanities, multidisciplinary, Q1 1/411) https://doi.org/10.1057/s41599-023-02123-w
Li, X. Z., Chen, C. C.*, & Kang, X. (2022). Research on the cultivation of sustainable development ability of higher vocational students by creative thinking teaching method. Frontiers in Psychology, 13, 979913. (SSCI, IF = 2.6, Psychology, multidisciplinary, Q1 34/147) https://doi.org/10.3389/fpsyg.2022.979913
Li, X. Z., Chen, C. C., Kang, X.*, & Kang, J. (2022). Research on relevant dimensions of tourism experience of intangible cultural heritage lantern festival: Integrating generic learning outcomes with the technology acceptance model. Frontiers in Psychology, 13, 943277. (SSCI, IF = 2.6, Psychology, multidisciplinary, Q1 34/147) https://doi.org/10.3389/fpsyg.2022.943277
1. Kang, X., Ying, Y., Lin, X. He, K. Li, X. Z.*, Bai, X. Research on the application of Gamified learning of traditional bamboo papermaking skills in the dissemina tion of intangible cultural heritage. Proceedings of the 2024 5th International Conference on Mental Health, Education and Human Development. May 17-19, 2024.
2. Li, X. Z., Kang, X.* Intangible Cultural Heritage Based Augmented Reality Mobile Learning: Application Development and Heuristics Evaluation. Proceed ings of the 2023 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON). March 22-25, 2023. (Scopus)
3. Kang, X., He, K., Li, X. Z.*, Luo, C., Hu, Y., Wang, Y. Digital Tourism: A Case Study of Qiantong Ancient Town. Proceedings of the 2022 The 10th International Conference on Information Technology: IoT and Smart City. Decemder 22-26, 2022. (Scopus, EI)
4. Li, X. Z., Chen, C. C., Kang, X. Research on Intangible cultural heritage educa tion inheritance based on augmented reality technology. Proceedings of the 2022 IEEE International Conference on Consumer Electronics - Taiwan . July 06-08, 2022. (Scopus)
5. Zhan, Q.X., Li, X. Z., Kang, X., Lu, Y. L. A Drone Human-Machine Interaction Method Based on Generative Adversarial Network. Proceedings of the 2022 IEEE International Conference on Consumer Electronics - Taiwan . July 06-08, 2022. (Scopus)
6. Li, X. Z., Chen, C. C., Kang, X. Design of Social Story Teaching Aid for Autistic Children Based on Computational Thinking and Its Case Study. Proceedings of the 2021 2nd International Conference on Computing, Networks and Internet of Things. Beijing, China, May 20-22, 2021. (Scopus, EI)
7. Li, X. Z., Kang, X. Audience Gatekeeper: Analysis for Online Artistic Experience and Interaction. Proceedings of the 2021 2nd International Conference on Computing, Networks and Internet of Things. Beijing, China, May 20-22, 2021. (Scopus, EI)
8. Li, X. Z., Chen, C. C., Kang, X. The Design and Evaluation of Teaching Activities Combining Traditional Lantern Craftsmanship with Primary Education in the Perspective of Intangible Cultural Heritage. Proceedings of the 2021 3rd International Conference on Computer Science and Technologies in Education. Beijing, China, May 28-30, 2021. (Scopus, EI)
9. Li, X. Z., Kang, X. Combining Computational Thinking and Chibitronics and Makey Makey to Develop a Social Story Teaching Aid System to Improve Social Reciprocity and Emotional Expression Skills for Autistic Children. Proceedings of the 2021 12th International Conference on E-Education, E-Business, E-Management, and E-Learning. Tokyo, Japan, January 10-13, 2021. (Scopus, EI)
10. Li, X. Z. Analysis for Augmented Reality's Effects on Tourists Satisfaction: Lantern Festival in Taiwan. Proceedings of the 2020 The 4th International Conference on Education and E-Learning. Tsuru, Japan, November 6-8, 2020. (Scopus, EI)
2019臺北燈節花燈競賽,大型組題燈座類,社會大專組(藝起繽紛擁抱臺北,藝遊未盡綻放城市),第一名。
2025美容科學與造型技術研討會,美容科學領域優秀論文獎,第一名,台中科技大學。
2023中國杭州大學生創業比賽,二等獎,中國。
2021臺北燈節花燈競賽-大型組題燈座類,社會大專組(八仙過海遊臺灣,百年城市好風華),佳作(第四名)。
2021臺北燈節花燈競賽-大型組題燈座類,社會大專組(鼠去牛來欣大治;龍騰虎躍奮新程),佳作(第七名) 。
2020蔡英文總統頒發感謝狀(國家防疫口罩增產行列) 。
2020UAPP亞盟第五屆國際杯時尚藝術創意競賽-文化創意藝術組,冠軍。
2020臺北燈節花燈競賽,大型組題燈座類,社會大專組 (祈聚一堂守護臺北·百年風華漫遊城市) ,特優(第一名) 。
2020臺灣燈會競賽,大型組題燈座類(玉鼠如意),特優(第一名) 。
2019科技部(國科會)培育優秀博士生獎學金。
2018教育部技職之光, 競賽卓越獎。
2025/02/01~ 2025/07/31,系級,114學年度 數位媒體設計學系114申請入學面試與書審委員,委員。
2025/02/01~ 2025/07/31,系級,114學年度 數位媒體設計學系碩士班考試面試委員,委員。
2025/02/01~ 2025/07/31,系級,數位媒體設計學系網站管理,負責人。
2025/05/15,台中市明德高中(國中部),AI人工智慧於繪畫上的應用-下。
2025/03/13,台中市明德高中(國中部),AI人工智慧於繪畫上的應用-上。
2025/03/12,南投縣國立竹山高中美術班,大學規劃與海外經驗分享。
2025/03/06,台中市明德高中,AI人工智慧於繪畫上的應用。
2025/02/26,台中市新明高中, 面試書審重點與面試巧。