The go to standard for airsoft. Both teams start at their respective spawn point. When hit by a BB, you're out! Return to your spawn and tap the spawn point to return to the game. Don't be discouraged though! You can respawn an unlimited amount of times.
Aggressive players beware: if a player is shot while in their spawn zone, they don't have to call their hit. This rule will apply to all game modes unless otherwise stated.
In medics, the spawn rule is replaced with a medic rule. Every time you are hit, you must aim the barrel of your airsoft replica down and place one knee on the ground. After you have completed these two actions, you may then be revived by a friendly player after a 5 second count so you can resume playing.
In this game there is no "invincibility buddy tapping" where your buddy can revive you near instantly after you've been hit. The downed player must be hit and unable to play for a full 5 second count before being revived.
Players play until everyone on the enemy team is down or until the timer runs out.
Located at the center of the field is what's known as the "football". An item that must be delivered to the "goal" located opposite of each team's spawn. Once the football has been delivered to it's intended goal, the team that delivered the football scores. Once one team scores, the game resets and the football is delivered back to the center point.
The team with the highest score at the end of the time limit wins.
In Medics CTF (capture the flag) the "spawn rule" is replaced with the medic rule as seen in "medics". A flag will be placed near each team's starting point and will become the target for the opposing team to capture and bring back to their flag's location.
The team with both their own flag and the opposing team's flag at their side's location is the winner!
At the start of the round, barrels are scattered around the field. The defensive team will have time to set up their defenses around a guarded flag objective utilizing the barrels on the field. There will be no firing during this time.
Once the time limit ends, the offensive team attempts to secure the defended flag on the field and return it to their spawn before the time limit ends.
Watch out defenders! Both teams are allowed to move barrels once the timer is over.
This mode utilizes single life elimination mechanics so when you're hit, you're out!
The defending team has taken a hostage and it's up to the attackers to extract them. The hostage is able to move when a hand is not placed on them by the defending team. When a hand is placed on the shoulder of the hostage, they are considered "restrained" and can only move where the defender wants them to. The Hostage can yell out for their team to assist with finding them.
If the hostage is shot, both teams have lost the round so be sure the hostage is unharmed! If the hostage escapes or all the defenders are hit, the attacking team wins. If the attackers are all hit or the time limit runs out without loosing the hostage at the extraction point, the defenders win.
In this game mode, the attacking team must mount an assault against a well fortified and dug in position by the defending team. The offensive team has unlimited lives whilst the defensive team has a team medic capable of doing a 5-second shoulder-tap revive.
The defensive team must hold out for the time limit to end in order to win whereas the attacking team must eliminate all the defending players before the timer to win.