Once upon a time, there was Nothing. All around and yet nowhere, Nothing flourished. It was all that could be, for Nothing had not Dreamed. And at the mere Mention of Thought occurring once in a time that did not exist yet, for Existence Itself did not, Nothing ended and Everything Began. All at once, Nonexistence Became nonexistent. It was as simple as Reality being Switched on.
Most of Everything was (and shall Always Remain) Void, a blank Canvas to Build in, but with none to Build in it, the Void grew lonely. In the fragile fabric of a young Reality, abstract Concepts can take Real shape, Dreamt into Being by far more abstract Constructs, all originating from the first Conceptions of Nothing. From this fragile Creation, the Void's loneliness Conjured into Being the First Concepts. From them would form everything that could possibly come before or after.
First came Creation. It had been Forming for quite some time, eager to Build, eager to fill the great Canvas of Void, and immediately set to work on one of its many Projects. Not far behind was Structure. Structure knew that its Touch would be necessary to build Functional Reality. Creation alone is powerful, but careless. Structure cannot Exist without Creation, but Creation cannot Build without Structure. Next came Ruin, charged with ensuring the Ending of all Things in their rightful Time. Ruin built a Domain to care for within Void, a Domain which would come to be known as the After, where all Things go when they End. Knowing the Destruction Ruin could cause if left unchecked, it Sealed itself within the After to avoid risking a Catastrophe. The final of the First Concepts was Duality. Every Reality requires a Story, and every Story requires a Conflict. Duality Built itself between Creation and Structure as they worked, baking itself into their Creations until it formed wholly.
From there, it was perpetual. Concepts thought up new Concepts that thought up Worlds to house the Stories they were Building. Within only a few moments, the Canvas grew wild, Stories being told so quickly that tracing the lineage of any one Concept or Story was a futile practice. Everything had Begun. The worlds tangling themselves across the Void Canvas became known as The Wilds, and as the governing forces of this existence set themselves in place, new Concepts became rare. Rather, the Concepts would govern the worlds Built by Stories within The Wilds. When Characters within their Story were through their Narrative, then they would be allowed the Gift of Creativity. As Concepts took on Roles, Stories grew less haphazardly. Realities still twisted and tangled over each other, but there was direction, guidance.
Among these Concepts were THE CURATOR, The Gardener, And The Repairman. Each Built by one of the First Concepts, each ancient, and each Built to serve a Role. THE CURATOR had been Built to find physical form so as to collect and experience as many possible Stories from across the Canvas as possible, then to return to THE INTERFACE and catalogue their findings. Then The Gardener. Born of the Creative power of the First Concepts, she brought Color and Life into the Canvas, keeping the Cycle turning and forever perpetuating. And last, The Repairman. At last The Repairman. Child of Ruin, with no ability to Build, meant to mend the seams of the Canvas. He accepted his Role, but rejected his persona. He could not Build, but that did not mean he could not alter himself. He took on the name GrimChuck, and ventured into The Wilds to fulfill his Purpose.
And so the Cycle was set. And so it Began.