Development
Depth data from RealSense in Godot
Early iterations of the AR occlusion
Later version of AR occlusion
Tracking of virtual camera implemented using HTC Vive tracker
Early test of pushing interaction
Early implementation of snowball stacking
User Interactions
Final AR camera mount
User in VR exploring the snow landscape with AR view visible in the background
User in the middle of throwing action
AR view shows snowballs on the ground