I spent a lot of time on the set-up and integration of the XR library in Godot so that objects could be grabbed and thrown. For example when you grab the snow, a snowball will be created in your hand.
I also contributed to integrating the snow sounds that Sebastian had created.
My main contribution was to the RealSense depth camera integration for the MR-perspective.
I also worked on the snow deformation, making it run on the GPU, react to small objects and regenerate to it's original state.
My main focus has been on implementing features and interactions related to snowballs, including pushing them to make them grow larger, the physics of creating snowmen and the snow explosions when snowballs hit other objects.
I also contributed to the integration with the library used for grabbing objects (Godot XR Tools) and in setting up the HTC Vive tracker and the representation of the AR camera in the VR scene.
My main contributions were to the RealSense depth camera intergration for the MR-perspective as well as working on shaders and materials for the snow.
I focused on the snow deformation and thought about the general approach to tackle the problem. I focused more on the early version that ran on the CPU. I also recorded snow sounds that was incorporated in the project to enhance the immersion.