Programming four minigames felt as difficult as imagining whales walking. But, whales did have feet and the game was complete (See what I did there?).
As the producer of this game, I felt that I could have put some time into the game over the course of several weekends instead of cramming it into spring break. However, there was a lot of school work to be done. Something I should've done differently was taken fewer AP classes as a senior.
Other than that, I also believe that management could be improved by placing less pressure on myself. This could be achieved by planning on a smaller scale when it came to game ideas and understanding what game mechanics I was more comfortable with than others. But, keeping realistic expectations high helped maintain the game's quality.
Generally, this experience was very challenging and I found it rewarding as each squashed technical bug gave way to a finished game.