Talent: Hide and Seek
Crit rate increased by (10, 13, 16, 20)%. At the end of action, if you are outside the danger zone, you will enter the stealth state: "Crit rate and crit damage increased and damage taken reduced by (15, 20, 25, 30)%, and movement is increased by (1, 2, 3, 4). Lasts 1 turn."
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy, Zerida reaches level 30.
Honor: Level 15 Intimacy, complete Time Rift Elite 3-1 with Zerida.
Toughness: Level 23 Intimacy, promote to Shadow.
Strength: Level 25 Intimacy, promote to Chaos' Chosen.
Level 70 Max Stats
Shadow: 3723HP|534ATK|240INT|288DEF|281MDEF|331SKILL
Chaos' Chosen: 4026HP|562ATK|240INT|324DEF|302MDEF|206SKILL
Soldier Bonus
10%HP|40%ATK|10%DEF|40%MDEF
Scarlet Embrace
Helmet: 437HP|59MDEFHP +5%. At the end of an action, if there are no allies within 2 blocks , heals for 20% of unit's HP and dispels 1 debuff.
Awakening: Heart of Alhazard
Cost: 3 / CD: - / Range: Self / Span: Single
[Active] Active use. Removes all debuffs on self and destroys all soldiers. Then gain [Alhazard Bloodthirster]: "Soldiers cannot be healed. Damage Dealt +30%. Immune to all debuffs. After attacking, heal 50% of damage dealt as HP." Also gain "After defeating an enemy in battle, can move another 3 blocks." Lasts 1 turn. After use, this skill becomes [Killing Blow]. After next action, this skill becomes [Heart of Alhazard]. (All effects from this skill cannot be dispelled or immunized against)
Classes & Soldiers
Starting Class: Bandit
Soldiers: Thief
Assassin Class: Ninja → Shadow
Soldiers: Kunoichi, Elf → Bandit, Dark Elf Sniper
Demon Class: Wielder of Alhazard → Chaos' Chosen
Soldiers: Skeleton Warrior, Skeleton Archer → Firebrand Archer, Skeleton Knight
Training Ground Soldiers: Mist Dancer, Undead Knight, Catapult, Earth Elf Knight
Bandit
Killing Blow Cost: 2 / CD: 1 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. If all soldiers for the user are dead before combat, this attack will ignore guard and hit the enemy hero directly.
Bloodbath Cost: 1
[Passive] When HP% is lower than enemy, ATK/DEF+10% when entering combat.
Ninja
Backstab Cost: 1
[Passive] When actively attacking and entering battle, if the target unit's health is 100%, deal fixed damage once before combat. (Damage is 2x Hero's ATK)
Wielder of Alhazard
Smoke Cost: 1
[Passive] After actively entering battle, 30% chance to reduce all damage taken by 30% for 1 turn.
Shadow
Shadow Raid Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Ignores guard and deals 1.3x damage.
Sly Stride Cost: 1
[Passive] Crit rate+10%. After defeating an enemy in battle, may move another 3 blocks.
Chaos' Chosen
Obliterate Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Meteor Strike" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: When no friendly units are within 1 space, Damage dealt+10%, heal 20% HP at the end of action, and may move 2 blocks after defeating an enemy. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Alhazard Bloodthirster Cost: 2 / CD: 1 / Range: Self / Span: Single
[Assist] Active use. Sacrifices all soldiers and gain the effect: "Soldiers cannot be healed. Immune to all debuffs. When actively attacking and entering combat, Damage+30%. After combat, heal HP equal to 50% of damage dealt." This effect cannot be dispelled. Lasts 1 turn.
Heart Bond
Level 4
Shadow: When unit HP is 100%, damage taken -10%.
Chaos' Chosen: When unit HP < 50%, damage taken -10%.
Level 7
Shadow: When magically attacked and entering battle, damage dealt +10%.
Chaos' Chosen: When physically attacked and entering battle, damage dealt +10%.
Level 10
+5% All Hero's Stats