Talent: Partner Power
When there are allied units within 2 blocks, ATK and DEF increase by (5, 8, 11, 15)%. When an ally dies, Yusuke restores (15, 20, 25, 30)% health and gains [Anger]: All stats except HP +10%, Movement +1, and Unit range +1. Lasts (1, 2, 2, 3) turns. (This effect cannot be dispelled)
Bond Requirements
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy, Yusuke reaches level 30.
Honor: Level 15 Intimacy, complete Time Rift Elite 3-1 with Yusuke.
Toughness: Level 23 Intimacy, promote to Spirit Detective.
Strength: Level 25 Intimacy, promote to Demon King.
Level 70 Max Stats
Spirit Detective: 3788HP|557ATK|258INT|319DEF|351MDEF|165SKILL
Demon King: 4177HP|587ATK|258INT|319DEF|327MDEF|165SKILL
Soldier Bonus
15%HP|35%ATK|35%DEF|15%MDEF
Awakening: Dark Tincture
Cost: 3 / CD: 4 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Melee soldiers can also attack. If Yusuke is in [Demon] state, range is increased by 1, and damage is increased by 30%. Analysis VideosIf this skill kills the target, reduce CD by 3, otherwise, apply "Cannot be healed" debuff for 2 turns. This effect cannot be dispelled.
Starting Class: Juvenile Delinquent
Soldiers: Infantry
Holy Class (May equip light armor): Spirit Psychic → Spirit Detective
Soldiers: Monk, Elite Infantry → Exorcist, Heavy Infantry
Demon Class (May equip hammers and light armor): Hybrid Fiend → Demon King
Soldiers: Skeleton Warrior, Orc → Skeleton Knight, Orc Berserker
Training Ground Soldiers: Undead Knight, Zealot, Cyclops
Juvenile Delinquent
Psychic Eruption Cost: 1 / CD: 5 / Range: Self / Span: 3
[Passive] After being attacked and taking damage, gain [Erupt]: Movement +1, and when actively attacking, Damage+30%. Lasts 1 turn.
[Transform] Active Use. Restores 30% HP, and enter the [Majin] state: Gain the [Erupt] effect. After combat, heal 30% of damage dealt as HP. Lasts 3 turns. When transformation ends, this unit is inflicted with "Damage Dealt -30%" and "Movement -1". Lasts 2 turns. (All effects from this skill cannot be dispelled or immunized)
Spirit Gun Cost: 2 / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Melee soldiers can also attack. If you are in the [Majin] state, skill range +1, skill damage+30%, and if enemy is defeated, cooldown is reduced by 2 turns.
Spirit Psychic
Solidarity Cost: 1
[Passive] DEF/MDEF+5% for every allied unit within 2 squares, up to +15%.
Hybrid Fiend
Hundred Strike Punch Cost: 2 / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before combat, gain damage taken -20%, lasts 1 turn. If you are in the [Majin] state, skill damage+30%, damage taken -20%, and if the enemy is defeated, cooldown is reduced by 2 turns.
Spirit Detective
Judgment Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering combat, DEF/MDEF+30%. Lasts 2 turns.
Bloodbath Cost: 1
[Passive] When HP% is lower than enemy, ATK/DEF+10% when entering combat.
Demon King
Demon Domination Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Heroes of Time" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: When using single-target skills, Damage Dealt +15%. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
DEF Command Cost: 2
[Passive] DEF+10% to all allies within 2 spaces.
Heart Bond
Level 4
Spirit Detective: When attacked by enemies with higher HP%, damage taken in battle -10%.
Demon King: When attacked and entering battle, magic damage taken -10%.
Level 7
Spirit Detective: When attacking enemies with higher HP%, damage dealt in battle +10%.
Demon King: When unit HP <70%, damage dealt in battle +10%.
Level 10
+5% All Hero's Stats