Talent: Tactical Genius
Support skill range +(1, 1, 1, 2). Soldier's stats are increased by (5, 10, 15, 20)%. When the hero dies, all allies within (3, 4, 4, 5) squares are dispelled of 2 debuffs and gain [Desperate Prayer]: "Restores 5x of Wiler's INT before battle." Lasts (1, 2, 2, 3) turns.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy, complete Time Rift 3-6 with Wiler.
Honor: Level 15 Intimacy, promote to Tactician.
Toughness: Level 23 Intimacy, complete GoF3 - "Frontline Beacon" with Serena's help.
Strength: Level 25 Intimacy, complete GoF5 - "Eve" with Lanford's help.
Level 70 Max Stats
Tactician: 2844HP|312ATK|545INT|228DEF|303MDEF|80SKILL
Prophet: 2713HP|312ATK|504INT|211DEF|310MDEF|80SKILL
Soldier Bonus
40%HP|15%ATK|25%DEF|35%MDEF
Awakening: High Stakes
Cost: 3 / CD: 15 / Range: Self / Span: Single
[Assist] Active use. Reduce the Hero's leftover HP by 99%, and activate effects in the Hero's talent that occur upon death (will not affect the Hero themselves). Also grants the affected units "Damage dealt +15%, Damage Taken -15%". Lasts 3 turns.
Classes & Soldiers
Starting Class: Scholar
Soldiers: Holy
Holy Class: Mage Warrior → Tactician
Soldiers: Inquisitor, Elf → Bishop, High Elf
Holy Class: Priest → Prophet
Soldiers: Thaumaturge, Ballista → Wizard, Catapult
Lancer Class: General
Soldiers: Elite Infantry, Elite Lancer
Training Ground Soldiers: Shrine Maiden, Zealot, Highland Warrior, Forest Priest
Scholar
Dispel Cost: 2 / CD: 1 / Range: 2 / Span: 3
[Assist] Active use. Dispels 3 debuffs on allies within range, and restores HP equal to 1.5x Caster's INT.
Strengthen Cost: 1 / CD: 1 / Range: 3 / Span: Single
[Assist] Active use. Target unit gains ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.
Mage Warrior
Mass Heal Cost: 2 / CD: 1 / Range: 3 / Span: 3
[Heal] Active use. Heals allies within range for 3x Caster's INT and dispel 1 debuff on each.
Priest
Regroup Cost: 1 / CD: 2 / Range: 4 / Span: Single
[Assist] Active use. Can enable one of your units who has lost all soliders and finished its turn to act again. Also heals the unit for 5x Caster's INT.
General
Endure Cost: 1
[Passive] When entering battle, DEF+7%.
Tactician
DEF Support (L) Cost: 2
[Passive] After action, grant 2 allies within 2 blocks Damage Taken-15%, as well as immunity to DEF/MDEF Reduction and "Cannot be healed". Lasts 1 turn.
Tactical Retreat Cost: 2 / CD: 5 / Range: 4 / Span: 4
[Assist] Activate to teleport all allied units within range that are below 100% HP back to your side while also healing for 3x the caster's INT.
Prophet
Last Stand Cost: 1
[Passive] When entering battle with HP lower than 50%, DEF/MDEF+10%.
Mass Attack Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active skill. Units in range gain ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.
Heart Bond
Level 4
Tactician: When unit HP is 100%, damage taken -10%.
Prophet: AoE damage taken -10%.
Level 7
Tactician: When unit HP is 100%, damage dealt +10%.
Prophet: When attacking and entering battle, damage dealt +10%.
Level 10
+5% All Hero's Stats