Wiler

Talent: Tactical Genius

Support skill range +(1, 1, 1, 2). Soldier's stats are increased by (5, 10, 15, 20)%. When the hero dies, all allies within (3, 4, 4, 5) squares are dispelled of 2 debuffs and gain [Desperate Prayer]: "Restores 5x of Wiler's INT before battle." Lasts (1, 2, 2, 3) turns.

Bond Requirement:

  • Glory: Level 5 Intimacy.

  • Light: Level 10 Intimacy, complete Time Rift 3-6 with Wiler.

  • Honor: Level 15 Intimacy, promote to Tactician.

  • Toughness: Level 23 Intimacy, complete GoF3 - "Frontline Beacon" with Serena's help.

  • Strength: Level 25 Intimacy, complete GoF5 - "Eve" with Lanford's help.

Level 70 Max Stats

  • Tactician: 2844HP|312ATK|545INT|228DEF|303MDEF|80SKILL

  • Prophet: 2713HP|312ATK|504INT|211DEF|310MDEF|80SKILL

Soldier Bonus

  • 40%HP|15%ATK|25%DEF|35%MDEF

Awakening: High Stakes

Cost: 3 / CD: 15 / Range: Self / Span: Single

[Assist] Active use. Reduce the Hero's leftover HP by 99%, and activate effects in the Hero's talent that occur upon death (will not affect the Hero themselves). Also grants the affected units "Damage dealt +15%, Damage Taken -15%". Lasts 3 turns.

Classes & Soldiers

Starting Class: Scholar

Soldiers: Holy

Holy Class: Mage Warrior → Tactician

Soldiers: Inquisitor, Elf → Bishop, High Elf

Holy Class: Priest → Prophet

Soldiers: Thaumaturge, Ballista → Wizard, Catapult

Lancer Class: General

Soldiers: Elite Infantry, Elite Lancer

Training Ground Soldiers: Shrine Maiden, Zealot, Highland Warrior, Forest Priest

Scholar

Dispel Cost: 2 / CD: 1 / Range: 2 / Span: 3

[Assist] Active use. Dispels 3 debuffs on allies within range, and restores HP equal to 1.5x Caster's INT.

Strengthen Cost: 1 / CD: 1 / Range: 3 / Span: Single

[Assist] Active use. Target unit gains ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.

Mage Warrior

Mass Heal Cost: 2 / CD: 1 / Range: 3 / Span: 3

[Heal] Active use. Heals allies within range for 3x Caster's INT and dispel 1 debuff on each.

Priest

Regroup Cost: 1 / CD: 2 / Range: 4 / Span: Single

[Assist] Active use. Can enable one of your units who has lost all soliders and finished its turn to act again. Also heals the unit for 5x Caster's INT.

General

Endure Cost: 1

[Passive] When entering battle, DEF+7%.

Tactician

DEF Support (L) Cost: 2

[Passive] After action, grant 2 allies within 2 blocks Damage Taken-15%, as well as immunity to DEF/MDEF Reduction and "Cannot be healed". Lasts 1 turn.

Tactical Retreat Cost: 2 / CD: 5 / Range: 4 / Span: 4

[Assist] Activate to teleport all allied units within range that are below 100% HP back to your side while also healing for 3x the caster's INT.

Prophet

Last Stand Cost: 1

[Passive] When entering battle with HP lower than 50%, DEF/MDEF+10%.

Mass Attack Cost: 2 / CD: 2 / Range: 3 / Span: 3

[Assist] Active skill. Units in range gain ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.

Heart Bond

Level 4

  • Tactician: When unit HP is 100%, damage taken -10%.

  • Prophet: AoE damage taken -10%.

Level 7

  • Tactician: When unit HP is 100%, damage dealt +10%.

  • Prophet: When attacking and entering battle, damage dealt +10%.

Level 10

  • +5% All Hero's Stats

Analysis Videos

Nitro

Taoli