Verner
(Estimated Global Release: 2022/1/13)
Talent: Decisive Dual Blade
When entering battle, ATK and Critical Hit Rate + (10, 13, 16, 20)%.
If this unit did not attack this turn, then after taking action can choose to enter a Battle Form for one turn. Cannot be immunized or dispelled.
Assault Form: Movement+1, Skill Range+2, Damage Dealt+20%, Ignore Guard.
Reversal Form: Movement+1, when there are no allies within 2 blocks, Damage Taken-35%, Counter Damage+50%, can counterattack ranged attacks, after being attacked restore 35% HP and gain ignore guard. Lasts 1 turn.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Reach level 30.
Honor: Level 15 Intimacy + Promote to Hero.
Toughness: Level 23 Intimacy +Clear GoF: "Waning Moon" with Mariandel's help.
Strength: Level 25 Intimacy + Clear GoF: "Dark Moon" with Clarett's help.
Level 70 Max Stats
Assault General: 4269HP|552ATK|244INT|303DEF|260MDEF|301SKILL
Hero: 4572HP|583ATK|244INT|339DEF|280MDEF|181SKILL
Soldier Bonus
30%HP|40%ATK|15%DEF|15%MDEF
Awakening: Fused Blade Slash
Cost: 3 / CD: 4 / Range: 2 / Span: Single
[Passive] Critical Hit Rate+20%. Soldiers will attack with the hero for ranged attacks.
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. This attack will ignore class effects. If the enemy is defeated, then after battle gain [Assault Form] and the effect: "Before entering battle, deal 2x ATK of fixed damage to the enemy". If not, gain [Reversal Form], lasts 1 turn. This skill is not affected by melee range penalties.
Classes & Soldiers
Starting Class: Fighter
Soldiers: Infantry
Assassin Class: Raid Ranger → Assault General
Soldiers: Ambusher, Elf → Bandit, Elf Master
Infantry Class: Swordsman → Hero
Soldiers: Elite Infantry, Amazon → Heavy Infantry, Amazon Champion
Training Ground Soldiers: Faceless, Firebrand Sniper, Cyborg, Icepeak Lancer
Fighter
Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.
Sun Shade Cost: 1
[Passive] After entering battle with a melee attack, 30% chance of recovering 30% of damage dealt as HP.
Raid Ranger
Sneak Attack Cost: 1
[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK).
Swordsman
Savage Attack Cost: 2 / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. If you are on a defensive terrain, the enemy will be stunned before combat. Lasts 1 turn.
Assault General
Dual Blade Strike Cost: 2 / CD: 3 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. 40% chance of attacking twice. If this unit is in [Assault Form], attacking twice is guaranteed, and this unit will attack first.
Skill Command Cost: 2
[Command] SKL+20% for all allies within 3 spaces.
Hero
Veteran's Skill Cost: 1
[Passive] If this unit is on defensive terrain, then after battle deal fixed damage equal to 1x ATK and restore 20% HP to self, and if actively attacking, may move 3 blocks after attacking.
Blade of Freedom Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Before battle, disable the enemy's passives. Lasts 1 turn.
Heart Bond
Level 4
Assault General: When ranged attacked, damage taken-10%.
Hero: When attacking and entering battle, unit damage taken-10%.
Level 7
Assault General: When forced into battle by a ranged attack, damage dealt+10%.
Hero: When forced into battle by a melee attack, damage dealt+10%.
Level 10
+5% All Hero's Stats