Talent: Body Manipulation
After taking action, gain [Body Boost]: Attack and Skill increase by (0.5, 1, 1.5, 2)%. Can be stacked up to 15 times. Stacks can also be gained before attacking and entering battle or after defeating an enemy.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy, reach level 30 with Toguro Brothers.
Honor: Level 15 Intimacy, clear Time Rift 3-1 Elite with Toguro Brothers.
Toughness: Level 23 Intimacy, promote to Fighting Stance - Sword.
Strength: Level 25 Intimacy, promote to 100% Power.
Level 70 Max Stats
100% Power: 3914HP|628ATK|233INT|313DEF|273MDEF|121SKILL
Fighting Stance - Sword: 4303HP|596ATK|233INT|313DEF|262MDEF|121SKILL
Soldier Bonus
40%HP|40%ATK|10%DEF|10%MDEF
Awakening: Flesh and Steel Blast
Cost: 3 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. For every block moved before battle, damage dealt +20% (up to 60%). Also displaces the enemy: pushes the target 2 blocks, and if there are any other units or impassable terrain in the way, then the attacked unit will be stunned. Lasts 1 turn. When successfully defeating an enemy, CD-4 for this skill. After battle, gain [Fighting Will]: Before entering battle, heal HP equal to 1x Hero's ATK. Lasts 2 turns. If this unit is under the [120%] effect, then this healing will instead be 1.5x Hero's ATK.
Classes & Soldiers
Starting Class: Assassin Brother
Soldiers: Wolf
Demon Class (May equip swords, lance, and heavy armor): 80% Power → 100% Power
Soldiers: Lesser Imp, Skeleton Warrior → Vampire Bat, Skeleton Knight
Cavalry Class: Fighting Stance - Shield → Fighting Stance - Sword
Soldiers: Horned Dino, Orc → Bone Dino, Orc Berserker
Training Ground Soldiers: Dragoon, Gargoyle, Undead Knight
Assassin Brother
Finger Shot Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Melee soldiers will also attack. After battle, enemy is knocked back 2 squares and is inflicted with ATK/SKL-20%. Lasts 2 turns.
Blast Cost: 1
[Passive] When attacking, if Unit HP>80%, damage taken-30%.
80% Power
DEF Intimidate Cost: 2
[Passive] At the end of the action, DEF-15% to all enemy units within 2 squares. Lasts 1 turn.
Fighting Stance - Shield
Ha! Cost: 1
[Passive] When entering battle, 30% chance to inflict attack range -1. This effect has a 2-turn cooldown.
100% Power
Boost Cost: 1
[Passive] When entering battle, ATK+7%
120% Cost: 2 / CD: 6 / Range: Self / Span: Single
[Transformation] Active use. When used, can move 3 squares and attack. Gain [120%]: "All stats besides HP are increased by 20% (Cannot be stacked with Fusion Powers), and for every square moved before combat, attack is increased by 5% (up to 15%). Unit restores 20% health if HP reaches 0 (Can activate once over the duration). After attacking, unit can move 5 squares." Lasts 2 turns. Lose 90% of current HP when [120%] ends. (All effects from this skill cannot be dispelled or immunized against)
Fighting Stance - Sword
Onrush Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single unit, dealing 1.5x damage. Before battle, increase DEF and MDEF by 30%.
Precaution Cost: 1
[Passive] When attacking and entering battle, DEF+12%.
Heart Bond
Level 4
100% Power: When unit is at 100% HP, damage taken -10%.
Fighting Stance - Sword: When unit has 10 or more buffs, damage taken in battle -10%.
Level 7
100% Power: When unit is at 100% HP, damage dealt +10%.
Fighting Stance - Sword: When unit has 10 or more buffs, damage dealt in battle +10%.
Level 10
+5% All Hero's Stats