Saint of the Ark
(Estimated Global Release: 2022/3/10)
Talent: Shadow of the Heart
INT increase with unit HP, up to (10, 12, 15, 20)%. When actively dealing damage to enemies, (50, 60, 80, 100)% chance to inflict one debuff. When attacked and taking damage, (50, 60, 80, 100)% chance to inflict one debuff on the attacker.
Bond Requirements
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Win 5 times in the Arena.
Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Saint of the Ark.
Toughness: Level 23 Intimacy + Clear GoF with Licorice's help.
Strength: Level 25 Intimacy + Clear GoF with Florentia's help.
Level 70 Max Stats
Wizard: 3538HP|262ATK|559INT|245DEF|367MDEF|87SKILL
Darklight Messenger: 4017HP|262ATK|588INT|265DEF|367MDEF|113SKILL
Soldier Bonus
30%HP|15%ATK|20%DEF|35%MDEF
Awakening: Mourning of Light
Cost: 3 / CD: 6 / Range: 5 / Span: 3 Lines
[Magic Damage] Attacks enemies along 3 lines for 0.38x AoE damage, and inflict 2 debuffs. If this unit is [Demonized], then enemy Holy heroes hit will be converted into Demon class. Lasts 2 turns.
Classes & Soldiers
Starting Class: Mage
Soldiers: Warlock
Mage Class: Archmage → Wizard
Soldiers: Witch, Dark Elf → Sorceress, Dark Elf Sniper
Demon Class: Lady of the Night → Darklight Messenger
Soldiers: Thaumaturge, Skeleton Warrior → Wizard, Skeleton Knight
Training Ground Soldiers: Dark Alchemist, Crystal Warlock, Siege Ballista, Spider Demon Elf
Mage
Freeze Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against lancers.
Darklight Synthesis Cost: 1 / CD: 6 / Range: Self / Span: Single
[Transformation] When used, become [Demonized]: "Damage Dealt+20%. Movement+1. After dealing damage to enemies, inflict 2 random debuffs." Lasts 3 turns. When [Demonized] has 1 turn left, this unit cannot be controlled, will end turn in place, hero damage taken is reduced by 80%, cannot move, cannot be displaced, cannot be teleported. After taking action, all units within 4 adjacent lines of this unit takes 0.4x AoE magic damage and is inflicted with 3 random debuffs. When [Demonized] ends, restore 100% HP to self and all skills have their cooldowns reduced by 3. [Demonized] cannot be dispelled or immunized. When using this skill, buffs on this unit will not be reduced in duration.
Archmage
Dark Reaper Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Lady of the Night
Acid Burns Cost: 2 / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemy units, dealing 0.3x damage and inflicting "cannot be healed" for 2 turns.
Wizard
Forget Cost: 2 / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemy units, dealing 0.3x damage. Also disables all passive skills for 2 turns.
Acid Burns Cost: 2 / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemy units, dealing 0.3x damage and inflicting "cannot be healed" for 2 turns.
Darklight Messenger
Heartpiercing Glow Cost: 2 / CD: 4 / Range: 7 / Span: Line
[Magic Damage] Attacks enemies along one line for 0.33x AoE damage, inflict one random debuff and "Cannot Act Again". Lasts 2 turns.
Black Hole Cost: 2 / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Heart Bond
Level 4
Wizard: When unit HP>80%, chance of being critically hit-10%.
Darklight Messenger: When forced into battle by enemies with debuffs, damage taken-10%.
Level 7
Wizard: When unit HP<70%, damage dealt+10%.
Darklight Messenger: When battling against enemies with debuffs, damage dealt +10%.
Level 10
+5% All Hero's Stats