Ryo Sanada
(Estimated Global Release: 2021/7/29)
Talent: Flames of Benevolence
ATK/DEF+(10, 15, 20, 25)%.
When attacking and entering battle, will not die when taking fatal damage, instead returning to the HP amount before dealing damage. Can only occur (1, 2, 2, 3) times per battle.
Before attacking and entering battle, or when ending action within the [Danger Zone], gain [Armor of Wildfire]: "Damage Dealt+(5, 8, 11, 15)%, Physical Damage Taken-(10, 15, 20, 30)%, Movement+1, Immune to all debuffs. Lasts 3 turns, cannot be immunized or dispelled." This effect can only be gained once every (6, 6, 6, 5) turns.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Ryo reaches level 30.
Honor: Level 15 Intimacy + Clear Time Rift Elite 3-1 with Ryo.
Toughness: Level 23 Intimacy + Promote to God of Fire.
Strength: Level 25 Intimacy + Promote to Wildfire Benevolence.
Level 70 Max Stats
God of Fire: 4527HP|563ATK|265INT|349DEF|275MDEF|138SKILL
Wildfire Benevolence: 4842HP|563ATK|265INT|323DEF|309MDEF|115SKILL
Soldier Bonus
40%HP|40%ATK|10%DEF|10%MDEF
Awakening: Rage of Inferno
Cost: 3 / CD: 3 / Range: 1 / Span: Single
[Passive] When attacking and entering battle, inflict [Melt Armor]: "Physical Damage Taken+10%. Lasts 1 turn. If this unit has [Armor of Wildfire], inflict 15% instead."
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before entering battle, cause all enemies within 2 blocks to be unable to activate revive effects. Lasts 1 turn. This effect can only occur in Arena modes. If this unit has [Armor of Wildfire], then will attack twice when using this skill.
Classes & Soldiers
Starting Class: Samurai
Soldiers: Infantry
Infantry Class: Wildfire Samurai → God of Fire
Soldiers: Elite Infantry, Elite Lancer → Heavy Infantry, Vanguard Lancer
Holy Class: Benevolent Fighter → Wildfire Benevolence
Soldiers: Maid, Warrior → Masked Maid, Exorcist
Training Ground Soldiers: Zealot, Empress's Personal Guard, Protostate, Highland Warrior
Samurai
Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers will also attack.
DEF Break Cost: 1
[Passive] Before entering battle, 50% chance to inflict DEF-20% for 1 turn.
Wildfire Samurai
Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.
Benevolent Fighter
Adversity Cost: 1
[Passive] When unit HP<70%, ATK/DEF+10%.
God of Fire
ATK Support (L) Cost: 2
[Passive] After taking action, grant 2 allies within 2 blocks Damage Dealt+15%, as well as immunity to ATK/INT reduction and effects that silence active skills. Lasts 1 turn.
Flare Up Now Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy dealing 1.3x damage. Before battle, dispel 2 buffs from the target. If this unit has [Armor of Wildfire], then will attack twice when using this skill.
Wildfire Benevolence
Blazing Aura Cost: 1
[Passive] After taking action, if this unit is within the [Danger Zone], restore 10% HP to this unit for every other allied unit on the map (max of 40%).
Wildfire Punch Cost: 2 / CD: 3 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Melee soldiers will also attack. If this unit has [Armor of Wildfire], then stun the enemy before battle. This attack is not affected by melee range penalties.
Heart Bond
Level 4
God of Fire: When in the [Danger Zone], chance of being critically hit-10%.
Wildfire Benevolence: AoE damage taken-10%.
Level 7
God of Fire: When unit HP<50%, damage dealt+10%
Wildfire Benevolence: When melee attacked and entering battle, damage dealt+10%.
Level 10
+5% All Hero's Stats