Talent: Angel of Death
When battling an enemy with a debuff, INT, DEF, and MDEF increases by (5. 8, 11, 15)%. After dealing damage to an enemy, inflict (1, 1, 1, 2) random debuffs*.
*Debuff list:
All*: Heal block, buff block, silence, passive silence, -20% HP after taking action, movement -2 (1 turn)
3*: ATK/INT-10%, DEF-10%, MDEF-15%, Damage Dealt-10%, Damage Taken+10%
4-5*: ATK/INT-15%, DEF-15%, MDEF-20%, Damage Dealt-15%, Damage Taken+15%
6*: ATK/INT-20%, DEF-20%, MDEF-30%, Damage Dealt-20%, Damage Taken+20%
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Win 5 times in the Arena with Renne.
Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Renne.
Toughness: Level 23 Intimacy + Promote to Wizard.
Strength: Level 25 Intimacy + Promote to Angel of Death.
Level 70 Max Stats
Wizard: 3170HP|262ATK|552INT|267DEF|378MDEF|96SKILL
Angel of Death: 3630HP|262ATK|581INT|287DEF|378MDEF|125SKILL
Soldier Bonus
25%HP|30%ATK|20%DEF|25%MDEF
Awakening: Pater Mater
Cost: 3 / CD: 5 / Range: 6 / Span: 3 lines
[Magic Damage] Deals 0.3x AoE damage to all enemies along 3 lines and knocks them back 1 block. Enemies hit receive a 30% reduction to the higher of their DEF and MDEF. Lasts 2 turns.
Classes & Soldiers
Starting Class: Mage
Soldiers: Warlock
Mage Class: Archmage → Wizard
Soldiers: Thaumaturge, Rock Golem → Wizard, Stone Colossus
Demon Class: Tea Party Host → Angel of Death
Soldiers: Witch, Skeleton Warrior → Sorceress, Skeleton Knight
Training Ground Soldiers: Dark Centurion, Hellfire Archer, Undead Knight
Mage
Shadow Spear Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Deals 1.5x damage to a single target. Effective against Holy units.
Freeze Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against lancers.
Archmage
Calamity Throw Cost: 2 / CD: 3 / Range: 7 / Span: Line
[Magic Damage] Attacks all enemies along a line, dealing 0.33x AoE damage. In addition, inflicts 2 random debuffs*.
*Heal block, unbuffable, active silence, passive silence, 20% HP fixed damage, Mobility-2, ATK/INT -20%, DEF -20%, MDEF -30%, Damage dealt -20%, damage taken -20%.
Tea Party Host
Dark Matter Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. In addition, reduces enemy's healing effects by 100%. Lasts 2 turns. (Cannot be dispelled.)
Wizard
Fireball Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.
Decay Cost: 2 / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Inflicts "Cannot be buffed". Lasts 2 turns.
Angel of Death
Wind Blade Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against fliers.
Renne - Annihilation Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.3x damage. If the enemy has 3 or more debuffs, this attack reduces the enemy's MDEF by 100% and the enemy cannot counter.
Heart Bond
Level 4
Wizard: When attacked by enemies with debuffs, damage taken -10% in battle.
Angel of Death: When unit HP < 70%, damage taken -10% in battle.
Level 7
Wizard: AoE damage dealt +10%.
Angel of Death: When unit HP < 70%, damage dealt +10% in battle.
Level 10
+5% All Hero's Stats