Mu
(Estimated Global Release: 2021/9/23)
Talent: Power of the Vine
When allies are on "Forest" or "Grasslands", ATK/INT +(5, 8, 11, 15)%, and after taking action, restore HP equal to (1.5, 2, 2.5, 3)x Mu's INT. When enemies are on the above terrain, after taking action they have a (40, 60, 80, 100)% chance of getting inflicted with 1 random debuff. The effects of this talent do not stack with similar command effects.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Clear Time Rift 3-6 with Mu
Honor: Level 15 Intimacy + Promote to Forest Sage
Toughness: Level 23 Intimacy + Clear GoF: "Memories of the Forest" with Gizarof's help
Strength: Level 25 Intimacy + Clear GoF: "The World's New Sprout" with Lambda's help
Level 70 Max Stats
Wizard: 3401HP|256ATK|554INT|237DEF|401MDEF|96SKILL
Forest Sage: 3401HP|307ATK|554INT|237DEF|378MDEF|96SKILL
Soldier Bonus
10%HP|30%ATK|20%DEF|40%MDEF
Awakening: Forest's Dirge
Cost: 3 / CD: 4 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, inflict "Damage Taken+20%" and "Forest's Seed": "When this unit dies, become the inflictor's Ancient Dryad." Lasts 2 turns. Cannot be dispelled. After battle, the target and self gain [Meadow]: "[Command] When units within 1 ring move, all terrain is treated as "Grasslands". Lasts 2 turns." You may only have 1 Ancient Dryad at a time.
Classes & Soldiers
Starting Class: Mage
Soldiers: Warlock
Mage Class: Archmage → Wizard
Soldiers: Thaumaturge, Elf → Wizard, Elf Master
Holy Class: Tree Talker → Forest Sage
Soldiers: Inquisitor, Amazon → Bishop, Amazon Champion
Training Ground Soldiers: Treant Guard, Sorceress, Elven Cavalry Archer, Sky Archer
Mage
Freeze Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against lancers.
Forest Transfer Cost: 2 / CD: 2 / Range: 3 / Span: Single
[Assist] Active use. Transfers selected allied unit to a "Forest" or "Grassland" tile in range. Cannot be used on NPCs.
Archmage
Wind Blade Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against fliers.
Tree Talker
Holy Word Cost: 2 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Demons. After battle, heals friendly unit with the lowest HP (4x Caster's INT).
Wizard
Tornado Cost: 2 / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage.Effective against fliers.Inflicts ATK/INT-20%.Lasts 2 turns.
Power of Longevity Cost: 1 / CD: 2 / Range: Self / Span: Single
[Assist] Active use. All heroes within 3 blocks of self are considered to be in "Grassland". Lasts 1 turn.
Forest Sage
Power of Revival Cost: 1
[Passive] When this unit is on "Forest" or "Grasslands", damage taken-20%, skills range+1, and after taking action, restore HP to allies within 2 blocks of self equal to INTx1.5.
Vine Tangle Cost: 2 / CD: 3 / Range: 3 / Span: 3
[Magic Damage] Attacks enemies within range, dealing 0.33x damage. If the enemies hit are in "Forest" or "Grasslands", inflict movement -3. Lasts 2 turns. If not, inflict movement -1. Lasts 2 turns.
Heart Bond
Level 4
Wizard: When on Forest or Grasslands, unit magic damage taken-10%.
Forest Sage: When unit HP>80%, chance of being critically hit-10%.
Level 7
Wizard: When on Forest or Grasslands, damage dealt+10%.
Forest Sage: Healing effects+10%.
Level 10
+5% All Hero's Stats