Talent: Wind Protection
MDEF increased by (10,13,16,20)%. Friendly units within 2 blocks take (15,20,25,30)% less MDamage.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Win 5 times in the Arena with Luna.
Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Luna.
Toughness: Level 23 Intimacy + Complete GoF4: "Devout Foodie" with Lewin's help.
Strength: Level 25 Intimacy + Complete GoF6: "Dream Food" with Dieharte's help.
Level 70 Max Stats
Bow Master: 4056HP|483ATK|295INT|264DEF|366MDEF|189SKILL
Pegasus Master: 4683HP|483ATK|325INT|331DEF|400MDEF|146SKILL
Soldier Bonus
10%HP|40%ATK|10%DEF|40%MDEF
Awakening: Wind God Realm
Cost: 3 / CD: 5 / Range: Self / Span: Single
[Assist] Active use. Grants [Advanced Wind Spiral]: ATK substituted with MDEF x1.5. Cannot be dispelled." Lasts 6 turns. Also gain [Wind God Realm]: All non-flying allies passing within 2 blocks of Luna gain 2 blocks of free unpenalized movement." Lasts 2 turns. After use, may move 3 blocks and attack.
Classes & Soldiers
Starting Class: Pegasus Knight
Soldiers: Hawk Rider
Archer Class: Bow Knight → Bow Master
Soldiers: Sharpshooter, Elf → Demon Hunter, Elf Master
Flier Class: Pegasus Lord → Pegasus Master
Soldiers: Griffin Rider, Pegasus Rider → Griffin Knight, Heavy Cavalry
Mage Class: Unicorn Knight
Soldiers: Witch, Paladin
Training Ground Soldiers: Bolt Ranger, Holy Pegasus, Heavensguard
Pegasus Knight
Raging Thunder Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP>50%, damage taken from Melee Attacks decreases by 15%. Lasts 2 turns.
Wind Spiral Cost: 2 / CD: 4 / Range: Self / Span: Single
[Assist] Replace ATK with 1.5x MDEF. Lasts 4 turns. When cast, you can move another 3 blocks and attack.
Bow Knight
Move Again Cost: 1
[Passive] When actively attacking and entering combat, damage+10%. After battle, may move again using any leftover movement.
Pegasus Lord
Wind Pressure Cost: 1
[Passive] After this unit deals damage, deals 0.1x AoE damage to enemies within 2 blocks. 50% chance to inflict a random debuff* to each target.
*ATK/INT -10%, DEF -10%, MDEF -15%, Damage dealt -10%, damage taken -10%.
Unicorn Knight
Mass Resist Cost: 2 / CD: 2 / Range: 3 / Span: 3
[Assist] Active skill. Units in range gain MDEF+30%, as well as immunity to stun, "Cannot be buffed", and mobility reduction effects. Lasts 2 turns.
Bow Master
Snipe Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Effective against fliers. After battle, 50% chance silence the enemy. Lasts 1 turn. Cannot be dispelled.
DEF Command Cost: 2
[Passive] DEF+10% to all allies within 2 spaces.
Pegasus Master
Queen's Ascension Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Princess Alliance" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: After dealing damage, deal extra fixed damage equal to 15% of the enemy's remaining HP. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Gale Cost: 1
[Passive] After taking action, 20% chance to act again.
Heart Bond
Level 4
Bow Master: When unit HP < 70%, damage taken -10% in battle.
Pegasus Master: When actively attacking and entering battle, unit damage taken -10%.
Level 7
Bow Master: When ranged attacked and entering battle, damage dealt +10%.
Pegasus Master: When melee attacked and entering battle, damage dealt +10%.
Level 10
+5% All Hero's Stats