Light of Genesis
Talent: Light of Judgment
Damage dealt increased by (5, 8, 11, 15)% when entering battle. After a skill deals damage, its cooldown will be reduced based on how many enemy targets are hit (up to 3 turns). Before entering battle and after taking action, gain [Majestic Light]: "INT+5%. Can be stacked up to (2, 3, 3, 4) times. Cannot be dispelled. For every 2 stacks of [Majestic Light], unit range +1."
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Reach level 30 with Light of Genesis.
Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Light of Genesis.
Toughness: Level 23 Intimacy + Complete GoF3 - "The Mystery Jessica" with Jessica's help.
Strength: Level 25 Intimacy + Complete GoF5 - "Welcome Back, Jessica" with Young Jessica's help.
Level 70 Max Stats
Light of Judgment: 3308HP|262ATK|563INT|245DEF|395MDEF|96SKILL
Martyr: 3471HP|316ATK|532INT|265DEF|395MDEF|95SKILL
Soldier Bonus
25%HP|40%ATK|15%DEF|20%MDEF
Awakening: Light's Embrace
Cost: 3 / CD: 5 / Range: 2 / Span: Single
[Passive] If an assist skill was used this turn and there is at least 1 friendly unit adjacent after taking action, then may act again. (Cooldown of 2 turns)
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against any non-Holy units. After battle, restore HP to all allied units equal to 2x Caster's INT. After taking action, cause self and 1 random adjacent ally to gain [Holy Shield]: "When HP is 100%, damage taken -25%". Lasts 1 turn.
Classes & Soldiers
Starting Class: Child of Light
Soldiers: Warlock
Mage Class: Rippling Glory → Light of Judgment
Soldiers: Thaumaturge, Dark Elf → Wizard, Dark Elf Sniper
Holy Class: Saint → Martyr
Soldiers: Inquisitor, Elf → Bishop, Elf Master
Mage Class: Archmage
Soldiers: Witch, Ballista
Training Ground Soldiers: Sorceress, Dwarf Adventurer, Catapult
Child of Light
Fireball Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against Infantry.
Freeze Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against lancers.
Rippling Glory
Strengthen Cost: 1 / CD: 1 / Range: 3 / Span: Single
[Assist]Active use. Target unit gains ATK/INT+20%, as well as immunity to ATK/INT Down and effects that silence active skills. Lasts 2 turns.
Saint
Holy Light Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.4x damage. Effective against demons. After battle, heal the ally with the lowest HP equal to 2x Caster's INT.
Archmage
Lightning Strike Cost: 1 / CD: 1 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against cavalry.
Light of Judgment
Teleport Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Assist] Teleports 1 allied unit to a chosen space within range (Range: 7). Cannot be used on NPCs.
Meteor Cost: 2 / CD: 5 / Range: 3 / Span: 4
[Magic Damage] Attacks multiple enemy units, dealing 0.36x damage. Effective against Infantry. Enemy loses 20% HP their next turn after taking action.
Martyr
Holy Illumination Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Effective against demons. After battle, the tile hit by this skill, as well as tiles within 1 square gain the effect [Holy Illumination]: "When an enemy unit ends their action on this tile, 1 buff is dispelled."
Holy Dragon Breath Cost: 2 / CD: 5 / Range: 5 / Span: 3 Lines
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Effective against Demons. Also dispels 1 buff on the targets hit.
Heart Bond
Level 4
Light of Judgment: When attacked by enemies with debuffs, damage taken -10% in battle.
Martyr: When unit HP is 100%, damage taken -10%.
Level 7
Light of Judgment: When battling with enemies with debuffs, damage dealt +10%.
Martyr: When actively attacking enemies with HP% higher than self, damage dealt +10% in battle.
Level 10
+5% All Hero's Stats