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When there are no allies within (3, 2, 2, 1) blocks, all stats aside from HP are increased by (10, 13, 16, 20)% . If you deal damage to 2 or more enemies in one attack, recover (20, 30, 40, 50)% HP and act again. Act Again effect has a (4, 3, 3, 2) turn cooldown.
Bond Requirement:
Glory: Level 5 Intimacy.
Light: Level 10 Intimacy + Clear Time Rift 3-6 with Leonhardt.
Honor: Level 15 Intimacy + Clear Time Rift 3-1 Elite with Leonhardt.
Toughness: Level 23 Intimacy + Promote to Bladelord.
Strength: Level 25 Intimacy + Promote to Asura.
Level 70 Max Stats
Bladelord: 4754HP|549ATK|294INT|353DEF|301MDEF|116SKILL
Asura: 4448HP|579ATK|294INT|327DEF|280MDEF|130SKILL
Soldier Bonus
20%HP|20%ATK|25%DEF|35%MDEF
Cost: 3 / CD: 4 / Range: Self/ Span: 2 Rings
[Physical Damage] Attacks enemies within 2 rings, dealing 0.2x AoE damage. 50% chance to disable passives on targets hit. Lasts 2 turns. After attacking, summon a copy of self next to this hero, copying his current stats. This summon has the skills "Zero Storm", "Ethereal Fire Machete", and "Substitute". When the summon dies, Leonhardt restores 30% HP and has all skill cooldowns reduced by 1. The summon effect in this skill can only occur once every 4 turns, and you may only have 1 summon at once.
Starting Class: Fighter
Soldiers: Infantry
Infantry Class: Swordsman → Bladelord
Soldiers: Elite Infantry, Rock Golem → Highland Warrior, Vanguard Lancer
Infantry Class: Lieutenant → Asura
Soldiers: Warrior, Elite Cavalry → Guardian Infantry, Guardian Cavalry
Training Ground Soldiers: Dark Guard, Royal Cavalry, Dark Centurion
Zero Storm Cost: 1 / CD: 3 / Range: Self / Span: 1 Ring
[Physical Damage] Deals 0.25x AoE Damage in one ring, and reduces the cooldown of all skills by 1.
Air Slash Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Melee soldiers can also attack.
Detect Cost: 1
[Passive] Crit rate+10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.
Instant Transfer Cost: 1 / CD: 3 / Range: Self / Span: Single
[Assist] Active use. Teleports self to a block within 7 spaces and gives +1 Mobility. Gains Damage Taken -30% and gains [Sword's Breath]: After attacking and entering combat, deals 0.1x AoE damage to enemies within 1 block. Lasts 1 turn.
Ethereal Fire Machete Cost: 2 / CD: 3 / Range: 5 / Span: Line
[Physical Damage] Attacks enemies in a line, dealing 0.25x AoE damage. Has a 25% chance of stunning. Lasts 1 turn.
Deathmatch Cost: 1
[Passive] When entering combat, ATK/SKL+12%, DEF/MDEF-7%.
Fusion - Dark Emperor Sword Cost: 2 / CD: 6 / Range: Self / Span: 2 Rings
[Physical Damage] Deals 0.3x AoE damamge to enemies within 2 rings and dispels 2 buffs on each. Inflicts "Cannot Act Again". Lasts 3 turns. Cannot be dispelled.
Level 4
Bladelord: When battling units with HP% lower than self, damage taken -10% in battle.
Asura: When unit HP > 80%, chance of being critically hit -10%.
Level 7
Bladelord: When battling units with HP% lower than self, damage dealt +10% in battle.
Asura: When unit HP > 80%, critical hit rate +10%.
Level 10
+5% All Hero's Stats