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DEF +5% MDEF +5%. After killing an enemy, gains a buff "If taken fatal damage, restore HP that was lost" [2 CD]
Cost: 3 / CD: 4 / Range: 3 / Span: Single
[Passive] Guards adjacent allies against all attacks.
[Active] Targets a single enemy and teleports them to a tile adjacent to Ledin. Guard range increases to 2 tiles (lasts 4 turns, cannot be dispelled). Ledin gains [Almighty Guard]: ATK is replaced by DEF+MDEFx1 and guard range increases to 2. Lasts 4 turns. Cannot be dispelled. Then attacks the target for 1.2x physical damage. After combat, gain [Righteous Duel]: All enemies within 1 square are inflicted with "Movement-3, cannot guard". Lasts 2 turns.
Sun Slash Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After combat, restores 30% of damage dealt as HP.
Block Cost: 1
[Passive] When attacked with a melee attack, 30% chance to reduce physical damage taken by 30%.
Lance Phalanx Cost: 2 / CD: 2 / Range: Self / Span: Single
[Passive] Takes physical attacks for adjacent ally units.
[Active] Guard range increased to 2, gain DEF+20%, and after entering combat in melee range, always trigger [Barb] fixed damage after combat. Lasts 2 turns.
Divine Guard Cost: 2 / CD: 2 / Range: Self / Span: Single
[Passive] Take all attacks for adjacent ally units.
[Active] Guard range increased to 2 . Chance of being critically hit reduced by 20%. Gain [Divine Guard]: Replace ATK with (DEF+MDEF)x1. Lasts 2 turns.
Light Reflect Cost: 1
[Passive] Healing recieved +15%. When attacked by a melee attack, ATK/DEF +10%.
Judgment Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Before entering combat, DEF/MDEF+30%. Lasts 2 turns.
Consecration Cost: 1
[Passive] After combat, 40% chance to heal other allied units for 15% of their max HP.
Vindication Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All allied "Legion of Glory" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: Damage Dealt +20% when being attacked. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Burning Sun Cost: 2 / CD: 4 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Grants [Divine Guard] before entering combat. Lasts 2 turns. After combat, restore 50% of damage dealt as HP.
Hero Info
Height/Weight: 179cm/75kg
Appearance: Langrisser I
Allegiance: Kingdom of Baldea - Descendants of Light
Ledin is the prince of Baldea and a Descendant of Light who lives by his courage and honor. When his kingdom falls, Ledin escapes the battle and sets about finding help to fight back against the Dalsis Empire. During his campaign he uncovers the prelude to the legendary tales. Driven by a sense of justice in his heart, he is thus widely recognized as a leader until his death. "As long as we each keep justice in our hearts, the world can be saved!"
The courageous prince is regarded as a source of hope for the kingdom, and the heavy burden falls squarely on Ledin's shoulders. In the face of attacks on the capital from the raging Dalsis Empire, Ledin launches a fearless counterattack.
Characterized as tenacious and righteous, with the heart of a hero, he is recognized as honorable and loyal even among his enemies. His sympathy towards his former rival Lance, eventually fighting together with him, becomes the theme for legends for later generations.
After Defeating Chaos, Ledin is crowned king and unifies the continent, marrying his comrade-in-arms Chris. A new era of prosperity is ushered across the land...
Ledin's character is as sharp as his sword. He is far-sighted, and his eyes pierce the darkness. "I swore to wipe out the darkness in this world. Even crossing time and space, my heart hasn't changed."