Lanford

Talent: Untarnished

All allies within 2 blocks have their stats increased by (5, 8, 11, 15)% (excluding HP). This effect doesn't stack with command skills.

Bond Requirement:

  • Shelfaniel

  • Landius

Lanford

Helmet

DEF+10%. Talent's Aura increased by +1 block

Awakening: Fearless Strike

Cost: 3 / CD: 5 / Range: 1 / Span: Single

[Command] All allies within this unit's Talent command range which are mixed troops are immune to stat debuffs.

[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Critical hit rate is increased by 20%. Before battle, dispel 2 buffs. When defeating an enemy, this skill's CD is reduced by 4. If this skill does not defeat an enemy but a critical hit is scored, this skill's CD is reduced by 3.

Classes & Soldiers

Knight

Javelin Cost: 2 / CD: 2 / Range: 2 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). Melee soldiers can also attack. After combat, you may move another 2 blocks.

Blast Cost: 1

[Passive] When attacking, if Unit HP>80%, damage taken-30%.

Swordsman

Roar Cost: 2 / CD: 2 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from the enemy and inflict ATK/INT-20% for 1 turn.

Highlander

Endure Cost: 1

[Passive] When entering combat, DEF+7%.

Dragon Knight

DEF Break Cost: 1

[Passive] Before entering combat, 50% chance to inflcit DEF-20% for 1 turn.

Sword Saint

Mind's Eye Cost: 1

[Passive] Crit rate increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.

Chain Lightning Cost: 2 / CD: 5 / Range: 1 / Span: Single

[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Crit rate increases by 20%. If this skill kills an enemy, its cooldown is reduced by 4 turns. Deals fixed damage before this unit attacks. When landing a critical hit, this skill deals fixed damage again after combat. (Damage equal to 1x Hero's ATK)

Knight Master

Ace Tactics Cost: 2 / CD: 3 / Range: Self / Span: All

[Fusion Power] Active use. All "Strategic Masters" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: Mixed type units (Hero/Soldiers are different types) Damage Dealt+15% in combat. Lasts 4 turns. Cannot be stacked with other Fusion Powers.

Chivalry Cost: 2 / CD: 4 / Range: Self / Span: Single

[Assist] Active use. Gain ATK+30%, immunity to all debuffs, [Blast], and [Reinforcement]. Lasts 2 turns. After use, may move another 3 blocks and attack.

[Blast]: When attacking, if Unit HP>80%, damage taken-30%.

[Reinforcement]: After taking action, restore 20% HP.

Analysis Videos/Guides

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