Lanford
Lanford
HelmetDEF+10%. Talent's Aura increased by +1 block
Awakening: Fearless Strike
Cost: 3 / CD: 5 / Range: 1 / Span: Single
[Command] All allies within this unit's Talent command range which are mixed troops are immune to stat debuffs.
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. Critical hit rate is increased by 20%. Before battle, dispel 2 buffs. When defeating an enemy, this skill's CD is reduced by 4. If this skill does not defeat an enemy but a critical hit is scored, this skill's CD is reduced by 3.
Classes & Soldiers
Knight
Javelin Cost: 2 / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 0.8x damage. For every block moved before attacking, damage dealt is increased by 20% (up to 60%). Melee soldiers can also attack. After combat, you may move another 2 blocks.
Blast Cost: 1
[Passive] When attacking, if Unit HP>80%, damage taken-30%.
Swordsman
Roar Cost: 2 / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 buffs from the enemy and inflict ATK/INT-20% for 1 turn.
Highlander
Endure Cost: 1
[Passive] When entering combat, DEF+7%.
Dragon Knight
DEF Break Cost: 1
[Passive] Before entering combat, 50% chance to inflcit DEF-20% for 1 turn.
Sword Saint
Mind's Eye Cost: 1
[Passive] Crit rate increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
Chain Lightning Cost: 2 / CD: 5 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Crit rate increases by 20%. If this skill kills an enemy, its cooldown is reduced by 4 turns. Deals fixed damage before this unit attacks. When landing a critical hit, this skill deals fixed damage again after combat. (Damage equal to 1x Hero's ATK)
Knight Master
Ace Tactics Cost: 2 / CD: 3 / Range: Self / Span: All
[Fusion Power] Active use. All "Strategic Masters" units receive ATK/INT/DEF+20% and MDEF+30%, as well the effect: Mixed type units (Hero/Soldiers are different types) Damage Dealt+15% in combat. Lasts 4 turns. Cannot be stacked with other Fusion Powers.
Chivalry Cost: 2 / CD: 4 / Range: Self / Span: Single
[Assist] Active use. Gain ATK+30%, immunity to all debuffs, [Blast], and [Reinforcement]. Lasts 2 turns. After use, may move another 3 blocks and attack.
[Blast]: When attacking, if Unit HP>80%, damage taken-30%.
[Reinforcement]: After taking action, restore 20% HP.